The Snowflake Dungeon Part 4

It’s time to start on my second faction. We’re going to go for the victims here – the monks. While they’re not in the dungeon itself, they are an important group! Let’s see what we got here using our new, revised character sheet.

  • Name: The Monks of St. Vaciscous
  • One Sentence Threat: The Monks are poor fighters and their deaths would anger the townsfolk for leagues around. 
  • Motivation: To worship in peace at their monastery. 
  • Goal: To have someone else deal with this problem that they are ill equipped for.
  • Conflict: The ancient temple of their order is “haunted”. Mutants have been abducting them. The older monks won’t talk about their history. 
  • One Paragraph Threat: The Monks are poor fighters and quite fragile. In addition, the two eldest monks have information that they are not sharing of something that happened to the past. They only say that to speak of evil is to invite it to dinner. They refuse to leave the monastery and would rather all die there than to vacate it. Finally, there is a traitor in their midst – Benadrine, one of the junior acolytes, has struck of a bargain with Lugpopple to thwart the Monk’s plans in exchange for eventual power.
  • One Sentence Backstory: Originally inhabitants of the ruined temple, the order split after a disagreement about their faith, leaving a large contingent of the priests to found the Monastery of St. Vaciscous.
  • Resources: The monastery treasury (400gp of riches), room and board, lots of ale and fresh vegetables, magical healing, a very cantankerous mule named “The General”. 

 

Great! I know a lot more about the Monks than I did half an hour ago. There’s more hooks in here and more questions to be answered, but that’s a good thing.

More to come!

Talk soon,

-James

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.