If you’ve missed the previous posts about a snowflake dungeon, you can find them here.
Its been over a month since I did my last Snowflake Email. I swear, I haven’t forgotten it – I’ve just been so dang busy.
And I’m still so dang busy. “Life Hack” incoming.
So sometimes, I don’t start a thing because I know I don’t have time to finish it. That’s kidna a silly reason. If I look at this project as a whole, I would have never had time to finish it if I tried to do it in one go.
The solution? Break it down into smaller chunks. The chunk ahead of me was still a little large – so I just broke it down farther.
I’m actually close to having this thing in a playable condition. I need to flesh out the town, fill out a few more hexes that I needed info for, and make random encounter tables.
I’ve been stuck at the town for a few reasons. The big one was I just couldn’t figure out a structure. What matters for a town? Does there need to be a map? A list of locations? How is this info relayed to the players?
So I decided to skip all of that for now. Instead, I wrote up some real rough notes on locations within the town. It’s not in a publishable format at all. Nothing is bolded, there’s no bullet points…
My hope is that now that I have the locations, I can figure out how I want to structure it in play (and in the eventual book). If anyone has opinions on that, pleeeease hit reply and let me know or hit me up in the Discord.
In any case,below is a PDF of notes for those interested. I tried to work in some connective tissue for other things in the adventure while also making a useful safe space for adventurers.
Enjoy!
TAGS: Game Theory, GM Tips, Dungeons, Snowflake Dungeon
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