I have been waiting for this moment for months.
When I was moving and overwhelmed with all the projects, I was saddest to see this fall by the wayside.
My snowflake dungeon.
(If you don’t know what I’m talking about, you can find every email I’ve written about it here.)
Today is the day I finally get back to it.
When last we left, I was agonizing over the town in the adventure. How would I set it up? How do players navigate around it? IT HAS TO BE PERFECT AND BESPOKE.
I was left with many questions I couldn’t answer so I just wrote a bunch of notes on what I wanted to be in the town. I couldn’t actually properly key it until I knew how it would be ran.
I gotta say – I’m glad I stepped away from it for a bit. When I cracked open my notes today, I was willing to be much less precious with it.
My dude, it’s the town. It isn’t where the juice of the adventure is. Just chill.
Having given myself permission, I just went ahead and keyed it properly so that it would match the rest of the adventure.
If you’d like to check it out, I have a copy in my google drive here.
Again, this is my first rough draft, so expect mistakes. I’ve added a few things since it’s original form. Of note is the conspiracy table. I sat here and tested it out for a bit and it’s absurd. Roll a d8 for each column and see what Noodles new conspiracy is.
One thing I wrestled with was if the Old Church needed a map. I settled on it being a waste of space. It hardly seems large enough to need a map to navigate. Am I right or wrong? Hit reply and let me know or hit me up in the discord. I’d be willing to change my mind if a lot of folks told me to map it. I just didn’t think the game needed another dungeon.
Aside from a few little things, it really only needs a rumor table and random encounter tables at this point. I think that next, I’ll reread the whole thing and cobble together those rumors.
It feels good to be back in the saddle.
-James
Vulture Priest
The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.
Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.