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Samsarras

A Traveler’s Guide to Samsarras: Samsarras.

Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”

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Ankhor’s Dive- The DnD Tavern Adventure You Didn’t Know You Needed

On a rocky coast, north of Dane Caelen, a lively tavern draws a raucous crowd. The lighthouse perched atop its tall tower hints at a larger purpose than libations alone, however.

This 15 page PDF contains a 6 level inn, a map key with random encounter table, NPCs, and battlemaps with grids. Let’s see your players try and wrestle a greased up barbarian by the name of Jornhuld.

Continue reading “Ankhor’s Dive- The DnD Tavern Adventure You Didn’t Know You Needed”
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Crumbling UpKeep: Making It Up As You Go.

There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.

Continue reading “Crumbling UpKeep: Making It Up As You Go.”
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Queen Dicelle – Ruler of the Sylvan Empire

The burden of her crown came at an early age, but many say she is better fit for the throne than any in a long time.  Does she have what it takes to rule?

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The Dreaming Veil – A Map for your own table!

While visiting Dane Caelen if you were to leave the busy streets and take a stroll along the coastline you may happen upon this popular retreat for the residents of the capital city.  Though, you may need to search deeper for its hidden treasure.

Continue reading “The Dreaming Veil – A Map for your own table!”
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Crumbling UpKeep: Traps. Who does this to their home?

Traps are a classic part of Dungeons and Dragons, so much so that entire books have been made about them. They grown to be ever more complicated through the years, always adding more pulleys and strange fail safes in an effort to confuse and trick the players. Until recent editions, they were one of the big reasons you always had a thief in the party, as no one else had a chance to notice them.

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Crumbling UpKeep: When Players Cancel

It’s game night. You’ve spent hours upon hours crafting your magnificent story. It is intricate, spun with many webs of intrigue, desire, and deceit. The player’s are going to hang on your every word, and they’ll need too. Every detail is important. It’s tough being this clever…

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Ankhor’s Dive- The DnD Tavern Adventure You Didn’t Know You Needed

On a rocky coast, north of Dane Caelen, a lively tavern draws a raucous crowd. The lighthouse perched atop its tall tower hints at a larger purpose than libations alone, however.

This 15 page PDF contains a 6 level inn, a map key with random encounter table, NPCs, and battlemaps with grids. Let’s see your players try and wrestle a greased up barbarian by the name of Jornhuld.

Continue reading “Ankhor’s Dive- The DnD Tavern Adventure You Didn’t Know You Needed”
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Tales from the Loop: Your Retro Strange Science 80’s Kids RPG

Tales from the loop is full of Kids on bikes action. Instead of a hulking adventurer, you play a kid in a world where parents don’t believe you when monsters come-a-calling. The world it is set in reminds me of what the people in the 50’s thought the 80’s would be like.

If you’re a fan of Stranger Things, this is your jam. It won five Ennies in 2017, including best game! Want to try it out? Crumbling Keep GMs love to run this one. Find more information here!

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A Traveler’s Guide to Samsarras: Samsarras.

Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”

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Crumbling UpKeep: Better Random Encounters

Personally, I love random encounter tables. RPGs are games of mitigated chance. Characters make dice rolls to hit monsters, negotiate deals, and fly spaceships. Why not have the GM make them to see what’s around the corner? The element of randomness gives both the players and GM something to play with, as the unexpected happens.

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Beacon of Markkhesh – An Artifact for your game!

The world of Samsarras is vast, and, much like our world, most of it is covered in deep oceans.  Seafaring is a necessity for travel between the many islands.  This artifact, a blessing of the sea god, Markkhesh, allows a strong leader to more easily navigate those treacherous waters where many ships have foundered.

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A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure

The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.

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Vampire the Masquerade is Back

The classic 90’s RPG of Vampire Angst is back with a whole new edition. Modiphius has taken the reigns on the property, which can only mean good things. Taking place in modern day, V:TM deals with the hidden world just underneath our own. The players are vampires, torn between their monstrous and human aspects. It’s the game that turned RPGs on their head. Nothing was ever the same since.

Want to try it out? Contact a Crumbling Keep GM.

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Crumbling UpKeep: Giving Your Cities Character

Heroes can spend a lot of time out in the wilderness. There is a lot of action outside of town, what with monsters ravaging the countryside, forgotten dungeons, and that pesky environment to contend with. Eventually, the characters are going to come to a settlement, however. Maybe they just want to grab supplies or have a long rest without worrying about pesky Anhkegs for once. Perhaps the city is actually a focus, and you’re planning to run an urban campaign. Whatever the reason, the forests and plains are giving way to wood smoke and buildings. How do you make this community stand out? Continue reading “Crumbling UpKeep: Giving Your Cities Character”

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A Traveler’s Guide to Samsarras: The Dark Garden of Mak

The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”

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Conan: Adventures in an Age Undreamed Of- Your New Favorite Fantasy RPG

A good game of Dungeons and Dragons is like living through a novel. It can be a long, beautiful drawn our story, full of role playing and subtly.

Conan: Adventures in an Age Undreamed Of is like a comic book where the action never stops. Seeking to emulate the pulp stories of old, a game of Conan starts when the actions does and only ramps up from there. Death and insanity await heroes in this game of indescribable horrors, forgotten towers, and barbaric might.

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Crumbling UpKeep: Campaign Prep in Bullet Points

When I’m running a streaming game or recording an episode of our podcast, it’s not enough that I have plans for whats going to happen in the game; I also need to know when it’s going to happen. I prefer to have each episode reach some sort of completion. If there is a cliffhanger, I want that to be intentional.

So how do I keep a game going where I need it to go? I think in threes.

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A Traveler’s Guide to Samsarras: The Baths of Ederanin at Mak

Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.

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Crumbling UpKeep: Abuse is Not a Game

It’s been quite a week in the RPG world. An abuser was outed unequivocally as an abuser that has often tried to silence others in the community. I don’t know that I have much to say that hasn’t already been said in ways much better than I could, so I’ll say this.

Support gaming companies run by women and POC. Here are two great options.

Continue reading “Crumbling UpKeep: Abuse is Not a Game”