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A Traveler's Guide

A Traveler’s Guide to Samsarras: The Grand Mithraeum

This week, we look into The Grand mithraeum, the largest temple in all the elven lands. The top floor plays home to the city’s dragon gods themselves. Perhaps more interesting is what secrets the catacombs beneath the temple hold. You can check out the first floor here. We’ll be adding new floors every week until it’s done. This one is a doozy and could be the setting of all kinds of quests. Have fun with the interactive map!

Continue reading “A Traveler’s Guide to Samsarras: The Grand Mithraeum”
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A Traveler’s Guide to Samsarras: The Amrin Leaf

The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.

Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
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The City of Dane Caelen- A resource for GMs and PCs to explore with maps, NPCS, and more!

The third map in our interactive atlas series has arrived, and it’s a big one! You can use it to get info on all the locations on the map, but you can click to zoom into the Dreaming Veil, Ankhor’s Dive, and more to come! You’ll find adventure hooks, npcs, encounter tables, and more. We’ll be adding more locations in the coming weeks! If you want to run an urban game, this is your resource.

Click here to visit!

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A Traveler’s Guide to Samsarras: The Isle of Caelen

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The Interactive Samsarras Atlas Begins!

As of today, we’ve launched a project that we’re incredibly excited about. We’re making the Samsarras interactive Atlas, available on this website!

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Star Trek Adventures

To boldly go where no human has gone before…

The Star trek Adventures RPG is a great mashup of everything that makes the property great. At it’s heart is the serial solving of mysteries. Players must piece together clues to figure out how to cure the mysterious illness or what the aliens really want. Characters are encouraged to use reason, diplomacy, and the James T. Kirk signature charm. When all goes south, there are always the phasers…

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A Traveler’s Guide to Samsarras: The Kashkuli

“Qua Jon, father of magic, was not a worldly man. His magic came not of “things.” It came of himself. It came from enlightenment. We but seek the same.”

Garnosh, Mithrelian Kashkuli

“A magical beggar is still a beggar.”

Carwinth Brass, Del Harun Merchant
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The Grand Mithraeum, 3rd Floor

This week, we bring you the 3rd Floor of the Grand Mithraeum. This one introduces some of the higher ups in the temples and gives you some cool stated NPCs to add into the game. Only the top floor remains, and that’s the home of the radiant dragon gods themselves. Until then, visit the sleeping quarters of the acolytes and find out about the movers and shakers of the biggest temple in elven lands.

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A Traveler’s Guide to Samsarras: The Grand Mithraeum

This week, we look into The Grand mithraeum, the largest temple in all the elven lands. The top floor plays home to the city’s dragon gods themselves. Perhaps more interesting is what secrets the catacombs beneath the temple hold. You can check out the first floor here. We’ll be adding new floors every week until it’s done. This one is a doozy and could be the setting of all kinds of quests. Have fun with the interactive map!

Continue reading “A Traveler’s Guide to Samsarras: The Grand Mithraeum”
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Crumbling UpKeep: Teenage Angst and Things from the Flood

I am 38 years old. I was born in 1981. That puts my graduating year as 1999.

Have you started caring yet? Don’t worry, I plan on giving you many more dates and numbers inconsequential to your own life.

The reason I mention this is that my prime teenage years were during the sunset of grunge. The economic growth of the late 80s crashed into the recession of 1990. There was a sense of fatalism and that the cultural excesses of earlier times had robbed us of some important authenticity. It’s not a new story, as “The Catcher in the Rye” had been telling it since 1951, but it’s a good one. Nineties culture just made the story that much dirtier.

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The Sweet Pine Inn, a good place to find books and a helpful NPC

The Sweet Pine inn is one of the more delightful places we’ve made. A balcony overlooking a river, a room full of books, fresh eggs… I mean, I think I was doing some personal wants projections on this one. While maybe not the place for an adventure, it’s definitely a place to rest afterwards. Don’t worry, the dangers of Samsarras are coming real soon. In the interim, have yourself a rest in Sweet Pine.

View the interactive map here!

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Crumbling UpKeep: Your Magic Sucks

A while ago, I wrote an article about describing your combat. People like to think that role playing and combat are two separate things, but they don’t have to be. The way your character fights says something about them too. Does your fighter hammer away repeatedly with their sword, relying on their strength to batter away the enemies defenses? Or do they dance away from their opponents sword, spinning underneath their blade to stab forward under their guard? Both of those are very different and very visually pleasing.

What about magic, though? People often fall into the same trap. “I cast magic missile.” Roll some d4s. Done.

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A Traveler’s Guide to Samsarras: The Amrin Leaf

The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.

Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
News and Announcements 0

The City of Dane Caelen- A resource for GMs and PCs to explore with maps, NPCS, and more!

The third map in our interactive atlas series has arrived, and it’s a big one! You can use it to get info on all the locations on the map, but you can click to zoom into the Dreaming Veil, Ankhor’s Dive, and more to come! You’ll find adventure hooks, npcs, encounter tables, and more. We’ll be adding more locations in the coming weeks! If you want to run an urban game, this is your resource.

Click here to visit!

Crumbling UpKeep 0

Crumbling UpKeep: A Penny for My Thoughts

Sometimes I like to buy RPGs without knowing a thing about them. I love when stores have sales on their old stock for this reason. It might be the gambler in me, but I don’t mind dropping ten dollars on something I might not ever play. It could turn out to be awesome and that in and of itself is a fun game to play. It could also turn out to be a ten dollar waste, but…. meh.

Continue reading “Crumbling UpKeep: A Penny for My Thoughts”
Professional GMs 0

Star Trek Adventures

To boldly go where no human has gone before…

The Star trek Adventures RPG is a great mashup of everything that makes the property great. At it’s heart is the serial solving of mysteries. Players must piece together clues to figure out how to cure the mysterious illness or what the aliens really want. Characters are encouraged to use reason, diplomacy, and the James T. Kirk signature charm. When all goes south, there are always the phasers…

Continue reading “Star Trek Adventures”