fbpx
Search
Close this search box.

Crumbling Keep is, at its heart, a pair of friends who like telling stories.  More often than not, we like when our stories involve dice.

Crumbling Keep is, at its heart, a pair of friends who like telling stories.  More often than not, we like when our stories involve dice.

After doing this for years, we wanted to share these tales with the world. This birthed the Isles of Samsarras Podcast, the beginning of our adventure that is running the Crumbling Keep. 

We’ve grown a lot since founding the company, probing the game world for our place in it. This led to the publishing of our very own Marching Order RPG. It’s been a pleasure to produce this and other gaming products.

We hope to continue doing what we love and maybe spreading the love of gaming along the way.

After doing this for years, we wanted to share these tales with the world. This birthed the Isles of Samsarras Podcast, the beginning of our adventure that is running the Crumbling Keep. 

We’ve grown a lot since founding the company, probing the game world for our place in it. This led to the publishing of our very own Marching Order RPG. It’s been a pleasure to produce this and other gaming products.

We hope to continue doing what we love and maybe spreading the love of gaming along the way.

James Crane can still remember his first dungeon, even if he doesn’t exactly remember how old he was. There was so much wonder when the party ran into a gelatinous cube. Being his first game, James didn’t know what it was or why there were a bunch of weapons floating in it. He’s still certain those swords inside were magic, but he didn’t risk the borrowed characters life to find out. D&D is largely responsible for his current love of writing and stories of all mediums. He is the GM in Samsarras and has crafted pages upon pages of world history. Sometimes he thinks he lives as much in his created world as he does in the real one.

You can reach him at crane.james@ymail.com

Thirty years ago (Really? Yes) a young Brad Kishbaugh met a young James in middle school.  He was intrigued by the game James was playing, and a friendship grew from a common interest in 2nd Edition AD&D. They both soon realized the similarity between role playing games and theater, and acting became a wonderful artistic outlet for Brad’s punk rock angst.

Fast forward about two decades, and Roll20 launches their virtual tabletop. An invitation from James brought role playing back into Brad’s life, and his love for storytelling has been reinvigorated.

You may contact him at Rad.BradKish@gmail.com

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.