If you’ve missed the previous posts about a snowflake dungeon, you can find them here.
The plan was to write all the room descriptions and then make the map.
It looked good on paper. Unfortunately, when I started to work on the monastery entries, it started to fall apart in practice.
The rooms I had written were the interesting ones. When it came time to actually make a map, I realized everything that was missing. No church, no kitchen, etc., etc. I also didn’t know how the rooms were arranged in regards to each other.
So I made the map – which created more rooms. The issue is that I need to make the rooms interesting. The good news is this creates more room for “side quests” and interesting characters. The bad news is that means more work. 🤣
Every project needs this room to grow organically, so it’s fine. If you had the perfect picture in your mind when the project started, there wouldn’t need to be a process.
Now that I have this map, let’s see what I can do with the room descriptions.
TAGS: Game Theory, GM Tips, Dungeons, Snowflake Dungeon
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