The Snowflake Dungeon Part 17

If you’ve missed the previous posts about a snowflake dungeon, you can find them here.

The plan was to write all the room descriptions and then make the map.

It looked good on paper. Unfortunately, when I started to work on the monastery entries, it started to fall apart in practice.

The rooms I had written were the interesting ones. When it came time to actually make a map, I realized everything that was missing. No church, no kitchen, etc., etc. I also didn’t know how the rooms were arranged in regards to each other.

So I made the map – which created more rooms. The issue is that I need to make the rooms interesting. The good news is this creates more room for “side quests” and interesting characters. The bad news is that means more work. 🤣

Every project needs this room to grow organically, so it’s fine. If you had the perfect picture in your mind when the project started, there wouldn’t need to be a process.

Now that I have this map, let’s see what I can do with the room descriptions.

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Red Sand

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Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.