It’s still in the early stages, but I’ve been working on mechanics for a city crawl for two new campaigns I’ve started. This is what I’ve come up with so far!
If you have thoughts, leave a comment below. I’m very much open to suggestions and would be happy to answer any questions.
-James
TAGS: Game Theory, board games
Recent Posts
The Snowflake Dungeon Part 24
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I can’t wait to run this damn thing. After much hacking and slashing, I’ve got a (very) rough draft
The Snowflake Dungeon Part 23
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Lurker in Shadow gets ever closer. There isn’t a lot of dangerous creatures in this area – just one,
The Snowflake Dungeon Part 22
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whew. Nineteen friggin rooms. The Under is… well, under the Ruined Temple. This is where the Ones Below (now
The Snowflake Dungeon Part 21
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Ghouls are in the belltower. In my snowflake dungeon, that is. We’re tackling a small location today. The ghouls
The Snowflake Dungeon Part 20
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I didn’t expect this to keep growing. As it came time to actually put locations into key, it kept creating
The Snowflake Dungeon Part 19
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Man, some posts are longer than others. I’ve been toiling away in the background, working on the snowflake dungeon. This
One Response
Hey man — cool procedure. I’d definitely like to hear more. It’s similar to the system I’m using, but I’m probably abstracting and leaving some things a little more emergent. But, I definitely like your tech solutions for organizing and presenting to players.