The Snowflake Dungeon Part 1

Disclaimer: I am not seriously suggesting that ANYONE do this.

 

But I’m gonna.

 

(Functional? Maybe. Fun? Probably.)

 

So many years ago, I came across this webpage detailing the snowflake method of writing a novel.

 

(Note, this is long before “snowflake” entered our current lexicon with all it’s absurd connotations. Culture is so incredibly annoying anymore…)

 

It’s really worth a read, but the short version is that you start with once sentence, then expand it to five, then expand each of them to five, etc, etc.

 

Trust me, the webpage describes it so much better.

 

I had a really silly idea today. What if I used it to prep for dungeon design??

 

I have no idea if this will work. I can’t say I’ll follow it through to the end, but I do think it’ll be fun to try it out.

 

Let’s look at step one. The idea is that you write a one sentence summary of your novel dungeon.

 

From the webpage –

 

Some hints on what makes a good sentence:

  • Shorter is better. Try for fewer than 15 words.

  • No character names, please! Better to say “a handicapped trapeze artist” than “Jane Doe”.

  • Tie together the big picture and the personal picture. Which character has the most to lose in this story? Now tell me what he or she wants to win.

Some of this isn’t applicable, but I think a lot more of it is than I thought at second glance. No character names! “Bizziebald the Wicked” won’t fly, but “a brooding necromancer” does.

 

Tying the big picture to the personal picture is a little less straightforward. We’re not writing a novel so we won’t be be focusing on a “main character”. I do think there is something here, however.

 

We can take the big picture as “the dungeon” and the personal picture as “The PCs” in the sense of how or why they’ll interact with this dungeon. Why is it important to them?

 

In doing so, I have to be careful to not do any fortune telling for the PCs. I can’t say how they’ll end up. This has to be more of a hook than an outcome.

 

So let’s give this a try. I’m going to spit something out and then revise it.

 

A cursed, immortal goblin’s dungeon dwelling followers terrorize a nearby town.

 

Okay. We’re clocking in at 11 words, so we’re good there. There are no proper names. We have the big picture (a dungeon inhabited by a cursed, immortal goblin and her worshippers), and the personal (terrorize a nearby town, which the PCs will come across as their initial hook, of course.)

 

I’m pretty happy with this sentence, but let’s see if there are ways I can improve.

 

I’m imagining the goblin’s curse is that she can’t die, even if she wanted to. (Does she? That’s a future me problem to figure out.) So instead of “immortal”, let’s go with “undying”. I feel like there’s a different connotation there.

 

Next up, “dungeon dwelling”. That does what I need it to do, but it is somewhat generic. Where is this dungeon? I have four more words to play with before I hit max length, so how about “ruined temple dwelling” instead. I’m imagining these followers worship the goblin, so why not make it extra eerie and place it in a temple once meant for the good and holy?

 

OBVIOUSLY, we’re going to have to change followers to worshippers, but what if we fleshed that out more? What kind of worshippers? What if the goblin had a magical bite that when used mutates the creature who is bitten? It could be part of her curse.

 

These mutant freaks are terrorizing a nearby town, but terrorizing how? From what we’ve written so far, perhaps the goblin needs more subject to bite. This sounds like some kidnapping.

 

When I said town, I was just being generic. What could make it more interesting? Instead of a town, why not a religious commune? Like a monastery? Perhaps it had some ties to that temple at one time, but again, that’s a future me problem to worry about.

 

Let’s look at my revised sentence –

 

A cursed, undying goblin’s ruined temple dwelling mutant worshippers kidnap monks from a nearby monastery.

 

Okay, it’s pretty dense and I wouldn’t put it in a book, but for my purposes, I think it works. Sure, I have to read it three times to parse it, but for the sake of this experiment, I’ll let it fly.

 

I look forward to playing with it more in step 2.

Recent Posts

The Snowflake Dungeon Part 24

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I can’t wait to run this damn thing.   After much hacking and slashing, I’ve got a (very) rough draft

Read More »

The Snowflake Dungeon Part 23

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Lurker in Shadow gets ever closer. There isn’t a lot of dangerous creatures in this area – just one,

Read More »

The Snowflake Dungeon Part 22

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whew. Nineteen friggin rooms.   The Under is… well, under the Ruined Temple. This is where the Ones Below (now

Read More »

The Snowflake Dungeon Part 21

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Ghouls are in the belltower. In my snowflake dungeon, that is. We’re tackling a small location today. The ghouls

Read More »

The Snowflake Dungeon Part 20

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I didn’t expect this to keep growing.  As it came time to actually put locations into key, it kept creating

Read More »

The Snowflake Dungeon Part 19

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Man, some posts are longer than others. I’ve been toiling away in the background, working on the snowflake dungeon. This

Read More »

2 Responses

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Discover more from Crumbling Keep

Subscribe now to keep reading and get access to the full archive.

Continue reading

Hell Unleashed!

Four new sets of wooden minis are coming! Click below to follow the campaign and get notified on launch (and get all the secret bonuses 🤫).

Free for Old School Essentials

A light-hearted, demonic portal crawl between worlds for low level characters.

Click here to get your free copy when it’s released.

Orcs vs Dwarves

Grab the coolest wooden minis, dripping with old school cool. Live on Kickstarter!

Blood in the Needle
Our Book Mark Dungeon is live on Kickstarter for only $2 bucks.
Enjoy holiday deals til we're all safe from Krampus

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.