Inventory Addendum: Zombies

I’ve written a bit about inventory systems lately, so let’s get practical. I’m going to make an inventory system for a game that doesn’t exist.

 

I mentioned recently I was fantasizing about making a zombie game. Let’s make one for that. I want to prioritize a gameplay loop of exploring and scrounging. Why do the PCs going into the “dungeon”? Survival. They need supplies all the time. The inventory system has to reflect that.

 

I don’t know what the actual system of the game is going to be, but let’s pretend the PCs will have stats that range from 6-12. Yes, I have an idea about why, but it’s not important to inventory. Lets say each PC has Strength +2 slots. That gives us between eight and twelve.

 

How big is a slot? Let’s use one day of food and water as a standard. That’ll likely mean the PCs will need somewhere to stash excess.


Things that could fit in a slot:

  • One day of food and water

  • A pistol

  • 50 bullets

  • 25 ft rope

  • Hatchet

  • 1/2 a rifle (it would take two slots)

  • Two bowie knives

  • 1/2 a sword with a long blade

  • Crowbar

 

Okay, easy enough. So with the system I’m thinking about, each PC would have either 8, 10, 12, or 14 inventory slots. I want them to be able to lose shit. Let’s number those slots, aside from the first two. Why not the first two? Those are safe. It’s meta knowledge that the PC will never lose the stuff in there. If the PC would lose something, they’ll roll a dice equal to the amount of the remaining slots. Boom, that item is gone.

 

I also want items to degrade over time. Let’s give each item three usage boxes. If the player rolls a crit fail while using an item, mark off a box – it’s that much closer to breaking. Want to use an item in a way it isn’t meant for? Trying to use a sword to break down a door? Okay, I’ll let you attempt it IF you want to mark off a usage box. That’s a fun decision, ain’t it?

 

Finally, I do like the idea that the player might not know when something is about to run out, like a battery in a flashlight. These types of items will have usage dice . Whenever they use the item, roll the usage dice. If it’s a one, reduce the dice by one size (a d8 becomes a d6, a d6 becomes a d4, etc.) If you roll a 1 on a d4, you’re out of the item.

 

But I don’t want that for bullets. I want them to seem like a really valuable item. Blasting a zombie away from a distance keeps you safe, but is it worth spending the bullets to do it? I think usage dice will be for things where the “quantity’ of uses isn’t easily identifiable, like things ran by a battery.

 

And there we have it. The basics of an inventory system for a zombie TTRPG. Is there anything you would add or change? Also, was this interesting? Should i create more of this game in blog posts? Is it fun to see the process? Or does it not really effect your life? Either his reply and let me know or post about it in the Discord.

 

Talk soon,

-James

Recent Posts

The Snowflake Dungeon Part 24

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I can’t wait to run this damn thing.   After much hacking and slashing, I’ve got a (very) rough draft

Read More »

The Snowflake Dungeon Part 23

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Lurker in Shadow gets ever closer. There isn’t a lot of dangerous creatures in this area – just one,

Read More »

The Snowflake Dungeon Part 22

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whew. Nineteen friggin rooms.   The Under is… well, under the Ruined Temple. This is where the Ones Below (now

Read More »

The Snowflake Dungeon Part 21

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The Ghouls are in the belltower. In my snowflake dungeon, that is. We’re tackling a small location today. The ghouls

Read More »

The Snowflake Dungeon Part 20

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I didn’t expect this to keep growing.  As it came time to actually put locations into key, it kept creating

Read More »

The Snowflake Dungeon Part 19

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Man, some posts are longer than others. I’ve been toiling away in the background, working on the snowflake dungeon. This

Read More »

Leave a Reply

Discover more from Crumbling Keep

Subscribe now to keep reading and get access to the full archive.

Continue reading

Hell Unleashed!

Four new sets of wooden minis are coming! Click below to follow the campaign and get notified on launch (and get all the secret bonuses 🤫).

Free for Old School Essentials

A light-hearted, demonic portal crawl between worlds for low level characters.

Click here to get your free copy when it’s released.

Orcs vs Dwarves

Grab the coolest wooden minis, dripping with old school cool. Live on Kickstarter!

Blood in the Needle
Our Book Mark Dungeon is live on Kickstarter for only $2 bucks.
Enjoy holiday deals til we're all safe from Krampus

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.