When you’re a hammer – XP for Death

When you’re a hammer, everything is a nail.   Experience points tell you a lot about what a game is about. They’re very blatantly a reward to incentivize certain actions.   While it’s certainly arguable, there is a theory in OSR style play that combat is a fail state. In other words, if a fight […]

What’s in that Disappointing Treasure Chest? (d10)

What’s in that Disappointing Treasure Chest? (1d10) It’s empty. Gotta start with the obvious. Someone’s spare clothes. What do you think chests were used for? A colony of rats has created a nice little home. Bits of straw, paper, rat crap… how quaint. Half of a healing potion. Oh, and it’s spoiled, so it tastes […]

Dire Locations – places as combatants

There’s a thing that action movie makers know.   And I know it too, but I struggle with the implementation.   Combat isn’t just about what you are fighting – it’s about where you’re fighting.   Fight scenes in movies happen in amazing environments – place where the location is just as dangerous as their […]

The Snowflake Dungeon Part 6

Time for faction #3. I’ve been creating factions for my Snowflake dungeon. What is a snowflake dungeon? That’s best described in my post, The Snowflake Dungeon Part 1. I came up with the process for making Factions in my post titled Tweaking the Method. So far I have profiled The Monks of St Saciscous, Lugpopple the Goblin, and The […]

How I’m Creating a City Crawl

It’s still in the early stages, but I’ve been working on mechanics for a city crawl for two new campaigns I’ve started. This is what I’ve come up with so far!  If you have thoughts, leave a comment below. I’m very much open to suggestions and would be happy to answer any questions. -James TAGS: […]

Hell Unleashed!

Four new sets of wooden minis are here! 

Click below to get to the campaign. We’re giving away a bunch of minis and other things to our backers!

Free for Old School Essentials

A light-hearted, demonic portal crawl between worlds for low level characters.

Click here to get your free copy when it’s released.

Orcs vs Dwarves

Grab the coolest wooden minis, dripping with old school cool. Live on Kickstarter!

Blood in the Needle
Our Book Mark Dungeon is live on Kickstarter for only $2 bucks.
Enjoy holiday deals til we're all safe from Krampus

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.