Forgetting where you are

Y’all just running around underground, killing mushroom men and avoiding wizard traps like it’s normal? But for real, I think there is something about the normalization of a lot of the tropes in DnD that significantly softens the impact of them. Let’s do a little exercise. Close your eyes for a moment. Wait, shit. Then […]

The Snowflake Dungeon Part 5

Time for faction #3. I’ve been creating factions for my Snowflake dungeon. What is a snowflake dungeon? That’s best described in my post, The Snowflake Dungeon Part 1. I came up with the process for making Factions in my post titled Tweaking the Method. So far I have profiled The Monks of St Saciscous and […]

Gnome Racing

Four gnomes will race during any match. Competing gnomes make three laps around the track, making a check for each one. The first check, to get a quick start, is Dex. The next one, to keep up the grueling pace, is Con. The last check is Wis for the mental fortitude to continue. For each […]

Oops, all Goblins (d10)

Oops, all goblins! (1d10) 1d4 goblins are digging under the roots of trees looking for “The Devil’s Pumpkin”, a bright orange mushroom that will mess you up. A single goblin with a sling. It will attempt to hide or stay as far away as possible and pelt the PCs with stones from afar. Two goblins […]

The Snowflake Dungeon Part 4

It’s time to start on my second faction. We’re going to go for the victims here – the monks. While they’re not in the dungeon itself, they are an important group! Let’s see what we got here using our new, revised character sheet. Name: The Monks of St. Vaciscous One Sentence Threat: The Monks are poor fighters […]

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A light-hearted, demonic portal crawl between worlds for low level characters.

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Blood in the Needle
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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.