Nested City Encounter Table
Okay, so this has been my fascination lately for my games – nested encounter tables. Each entry on the table gets a mini 1d4 table worked into it. While the below table is only a d6, it actually gives me 24 different options, since every entry as four sub options. I tweaked this […]
Countdown to Dread
Playing digitally online can devolve into a strange experience. Character sheets (especially for modern dnd editions) start to look like consoles of buttons. Whenever you want to do something, just hit the right button and see if it works. The choices lay in which button you want to push. As I’ve had […]
The Snowflake Dungeon Part 7
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. After fleshing out the factions of the snowflake dungeon, we’re finally ready to move to the next step – expanding the plot. In the Snowflake Method, made for writing novels, that means taking each sentence of our summary paragraph from part […]
Stop Rolling Dice
Playing digitally online can devolve into a strange experience. Character sheets (especially for modern dnd editions) start to look like consoles of buttons. Whenever you want to do something, just hit the right button and see if it works. The choices lay in which button you want to push. As I’ve had […]
When you’re a hammer – XP for Death
When you’re a hammer, everything is a nail. Experience points tell you a lot about what a game is about. They’re very blatantly a reward to incentivize certain actions. While it’s certainly arguable, there is a theory in OSR style play that combat is a fail state. In other words, if a fight […]
