Scarcity, Banh Mi, and Inventory Systems
Pick up an RPG and there’s a good chance it has an inventory management system.  No, not all of them, but I’d wager probably more of them do than do not. So why is this? To answer that question, I’m going to talk about the iconic Vietnamese sandwich, the Banh Mi.  Vietnam is […]
Blacksmiths (d8)
I’ve been making my way through my backlog of Between Two Cairns episodes in the car lately and something stuck with me. Brad when on a short spiel along the lines of not really needing a blacksmith character in a published town again. I get it – rarely do they matter or add value – […]
The Snowflake Dungeon Part 17
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The plan was to write all the room descriptions and then make the map. It looked good on paper. Unfortunately, when I started to work on the monastery entries, it started to fall apart in practice. The rooms I had […]
The Snowflake Dungeon Part 16
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Hey, so I know it’s kinda late in the game, but I’m doing an overhaul of my snowflake dungeon.  It’s not because any of it was wrong – it’s because I was presented with a pretty cool opportunity that […]
Running Horror TTRPGs, Part 3 – It’s a Joke
Hey, thanks so much for reading these thus far. They’ve been fun to write. If you haven’t read the previous two blog posts, they covered building dread over time and consequences. Both of these things are important for a horror game. Then again, you could just ignore them all together and still have a great […]
