The Snowflake Dungeon Part 15
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whenever I write an adventure, I need to know how the players is going to interact with it. Let’s take a Marching Order delve, for instance. For those who don’t know, it has some similarities to Choose Your Own Adventure […]
Running Horror TTRPGs, Part 2 – Consequences
Some systems are better to run horror games in than others, and there’s a variety of reasons for that. I could go on and on about sanity checks and dark vision and this and that, but in reality, I think it all comes down to one thing – consequences. This is part two of a […]
The Snowflake Dungeon Part 14
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Step 6 in the Snowflake Novel writing method involves expanding the plot even further. Honestly, that is not very useful to us as adventure writers. At this point, it seems we have created most of the ingredients we need and […]
Running Horror TTRPGs, Part 1
As we prepare to launch our next Kickstarter (a dungeon on a bookmark for Mork Borg), I’ve been thinking about horror games. They can be tricky! A large part of that is the clever players and their agency. If you’re writing a book or making a movie, you can have that protagonist making all kinds […]
The Snowflake Dungeon Part 13
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Step 6 in the Snowflake Novel writing method involves expanding the plot even further. Honestly, that is not very useful to us as adventure writers. At this point, it seems we have created most of the ingredients we need and […]
