PbP and an Old School Chassis
I’ve been running a Play by Post game in the Crumbling Keep Discord using Tephrotic Nightmares, a Mork Borg campaign my Luke Gearing. This is the first time I’ve running a PbP in decades, so it all feels like one big experiment. This blog post by Yochai Gal did a lot to inspire it. It certainly […]
Inventory Addendum: Zombies
I’ve written a bit about inventory systems lately, so let’s get practical. I’m going to make an inventory system for a game that doesn’t exist.  I mentioned recently I was fantasizing about making a zombie game. Let’s make one for that. I want to prioritize a gameplay loop of exploring and scrounging. Why do […]
All the ways to track your crap
I love inventory management. That’s it. That’s the post.  But if I were to go a bit deeper, I’d say I’m fascinated by all the forms it takes. When I initially wrote Marching Order, I knew I wanted it to be a big part of the game. What you brought along with you had […]
Scarcity, Banh Mi, and Inventory Systems
Pick up an RPG and there’s a good chance it has an inventory management system.  No, not all of them, but I’d wager probably more of them do than do not. So why is this? To answer that question, I’m going to talk about the iconic Vietnamese sandwich, the Banh Mi.  Vietnam is […]
Running Horror TTRPGs, Part 3 – It’s a Joke
Hey, thanks so much for reading these thus far. They’ve been fun to write. If you haven’t read the previous two blog posts, they covered building dread over time and consequences. Both of these things are important for a horror game. Then again, you could just ignore them all together and still have a great […]
