Oops, all Goblins (d10)

Oops, all goblins! (1d10) 1d4 goblins are digging under the roots of trees looking for “The Devil’s Pumpkin”, a bright orange mushroom that will mess you up. A single goblin with a sling. It will attempt to hide or stay as far away as possible and pelt the PCs with stones from afar. Two goblins […]

Where do Dwarves come from? (d10)

Where did Dwarves come from? (1d10) The stone beneath the earth is constantly in motion. Earthquakes happen when the plates collide. You really think it could be doing all that bumping and grinding without something popping out?(I’m sure I could have stated this one much more poetically). The elves of old were obsessed with beauty […]

Where do elves go when they die? (d10)

What happens when Elves get old? (d10) The obvious answer – they get on a boat and travel to the autumn lands, a realm humans can not go. They turn into trees, the variety reflecting their virtues in life. This is a slow process, leading to areas of the forest where the trees really do […]

Why are those kobolds fighting? (d10)

Why are those Kobolds fighting? (d10) The one with the kinda greyish scales cheated on the one with the dog face. Call me old fashioned, but it never works out when kobolds from different editions get together. That one on the left claims to have the best traps. The one on the right says her […]

What Secrets do they Keep?

Secrets, secrets, dark and grim…

Need sudden motivation for a shady NPC? Doing some solo roleplaying? This is your table.

Orcs vs Dwarves

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.