The Snowflake Dungeon Part 17
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The plan was to write all the room descriptions and then make the map. It looked good on paper. Unfortunately, when I started to work on the monastery entries, it started to fall apart in practice. The rooms I had […]
The Snowflake Dungeon Part 16
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Hey, so I know it’s kinda late in the game, but I’m doing an overhaul of my snowflake dungeon.  It’s not because any of it was wrong – it’s because I was presented with a pretty cool opportunity that […]
Running Horror TTRPGs, Part 3 – It’s a Joke
Hey, thanks so much for reading these thus far. They’ve been fun to write. If you haven’t read the previous two blog posts, they covered building dread over time and consequences. Both of these things are important for a horror game. Then again, you could just ignore them all together and still have a great […]
The Snowflake Dungeon Part 15
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whenever I write an adventure, I need to know how the players is going to interact with it. Let’s take a Marching Order delve, for instance. For those who don’t know, it has some similarities to Choose Your Own Adventure […]
Running Horror TTRPGs, Part 2 – Consequences
Some systems are better to run horror games in than others, and there’s a variety of reasons for that. I could go on and on about sanity checks and dark vision and this and that, but in reality, I think it all comes down to one thing – consequences. This is part two of a […]
