The Snowflake Dungeon Part 20
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I didn’t expect this to keep growing. As it came time to actually put locations into key, it kept creating the need for more locations. That said, I think this adventure is going to be that much better for it. […]
The Snowflake Dungeon Part 19
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Man, some posts are longer than others. I’ve been toiling away in the background, working on the snowflake dungeon. This step really feels like it’s the “Write the damn book” step. I’ve gathered all the information, I just need to […]
PbP and an Old School Chassis
I’ve been running a Play by Post game in the Crumbling Keep Discord using Tephrotic Nightmares, a Mork Borg campaign my Luke Gearing. This is the first time I’ve running a PbP in decades, so it all feels like one big experiment. This blog post by Yochai Gal did a lot to inspire it. It certainly […]
The Snowflake Dungeon Part 18
If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I went back and forth on if this should be a dungeon or not. It seemed easiest for me (and whoever may theoretically run this in the future) if it was. Let’s get into it. Traditionally, in old school adventures, […]
Inventory Addendum: Zombies
I’ve written a bit about inventory systems lately, so let’s get practical. I’m going to make an inventory system for a game that doesn’t exist. I mentioned recently I was fantasizing about making a zombie game. Let’s make one for that. I want to prioritize a gameplay loop of exploring and scrounging. Why do […]
