The Snowflake Dungeon Part 18

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. I went back and forth on if this should be a dungeon or not. It seemed easiest for me (and whoever may theoretically run this in the future) if it was. Let’s get into it. Traditionally, in old school adventures, […]

The Snowflake Dungeon Part 17

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. The plan was to write all the room descriptions and then make the map. It looked good on paper. Unfortunately, when I started to work on the monastery entries, it started to fall apart in practice. The rooms I had […]

The Snowflake Dungeon Part 16

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Hey, so I know it’s kinda late in the game, but I’m doing an overhaul of my snowflake dungeon.   It’s not because any of it was wrong – it’s because I was presented with a pretty cool opportunity that […]

The Snowflake Dungeon Part 15

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Whenever I write an adventure, I need to know how the players is going to interact with it. Let’s take a Marching Order delve, for instance. For those who don’t know, it has some similarities to Choose Your Own Adventure […]

The Snowflake Dungeon Part 14

If you’ve missed the previous posts about a snowflake dungeon, you can find them here. Step 6 in the Snowflake Novel writing method involves expanding the plot even further. Honestly, that is not very useful to us as adventure writers. At this point, it seems we have created most of the ingredients we need and […]

Hell Unleashed!

Four new sets of wooden minis are coming! Click below to follow the campaign and get notified on launch (and get all the secret bonuses 🤫).

Free for Old School Essentials

A light-hearted, demonic portal crawl between worlds for low level characters.

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Orcs vs Dwarves

Grab the coolest wooden minis, dripping with old school cool. Live on Kickstarter!

Blood in the Needle
Our Book Mark Dungeon is live on Kickstarter for only $2 bucks.
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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.