Using the Players Backstory

You’re players have made a huge elaborate backstory.  How to you incorporate it into your game? The easy answer is to let your players do it for you! This video will give you a few tips and tricks as to how to make it happen. How do you incorporate backstory into your games?

The Coming of the Astar Uln, Part 13

“Gwenich!” The voice was Ingdols.  Gwenich could recognize it, though she could not see its source. He sounded far away, as if he were yelling through a wall. Her eyes were full of ghost images of the forest: vague outlines of trees and brush, a grey smudge where the cave had been. It was all […]

Lets get Pulpy

Most people glorify the long running D&D campaign. We all love the Lord of the Rings, right? The default mode of play seems to be the vast world spanning quest of epic proportions, saving the universe from an antagonist with unimaginable power. Every game just serves to move along a huge overarching plot. Personally, I […]

A Different Take on Hit Points

Some one rolls dice, you get hit, you lose hit points. You run out of hit points, you’re dead. That is how D&D works. What are hit points, though? Most people view it as a relative measure of health.  You get stabbed, your health decreases. You get stabbed again, the process repeats itself. Eventually, you […]

Orcs vs Dwarves

Grab the coolest wooden minis, dripping with old school cool. Live on Kickstarter!

Blood in the Needle
Our Book Mark Dungeon is live on Kickstarter for only $2 bucks.
Free for Shadowdark and OSE

The Slaughter Standard is here!. Sign up below and I’ll send you this free adventure. No catch.

Enjoy holiday deals til we're all safe from Krampus

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.