Tag: RPG

Crumbling UpKeep 0

Crumbling UpKeep: Teenage Angst and Things from the Flood

I am 38 years old. I was born in 1981. That puts my graduating year as 1999.

Have you started caring yet? Don’t worry, I plan on giving you many more dates and numbers inconsequential to your own life.

The reason I mention this is that my prime teenage years were during the sunset of grunge. The economic growth of the late 80s crashed into the recession of 1990. There was a sense of fatalism and that the cultural excesses of earlier times had robbed us of some important authenticity. It’s not a new story, as “The Catcher in the Rye” had been telling it since 1951, but it’s a good one. Nineties culture just made the story that much dirtier.

Continue reading “Crumbling UpKeep: Teenage Angst and Things from the Flood”
Items 0

A Traveler’s Guide to Samsarras: The Amrin Leaf

The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.

Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
Crumbling UpKeep 0

Crumbling UpKeep: A Penny for My Thoughts

Sometimes I like to buy RPGs without knowing a thing about them. I love when stores have sales on their old stock for this reason. It might be the gambler in me, but I don’t mind dropping ten dollars on something I might not ever play. It could turn out to be awesome and that in and of itself is a fun game to play. It could also turn out to be a ten dollar waste, but…. meh.

Continue reading “Crumbling UpKeep: A Penny for My Thoughts”
Professional GMs 0

Star Trek Adventures

To boldly go where no human has gone before…

The Star trek Adventures RPG is a great mashup of everything that makes the property great. At it’s heart is the serial solving of mysteries. Players must piece together clues to figure out how to cure the mysterious illness or what the aliens really want. Characters are encouraged to use reason, diplomacy, and the James T. Kirk signature charm. When all goes south, there are always the phasers…

Continue reading “Star Trek Adventures”
Crumbling UpKeep 0

Crumbling UpKeep: Elements of Horror

Once upon a time, I was a young DM playing Dungeons and Dragons 2nd Edition. Yes, that does date me a bit. Long before Curse of Strahd was a thing, there was the Ravenloft box set, which contained all the world building and additional rules you need to play in the demiplane of dread. Vampires, ghouls, zombies, and mists that would wrap you up and take you away. It had all thing things it needed to be scary.

Continue reading “Crumbling UpKeep: Elements of Horror”
A Traveler's Guide 0

A Traveler’s Guide to Samsarras: The Del Harun

I do not fear them, as they are simple merchants. I do, however, fear their dreams. I am almost certain that demons visit them during the night. I have heard their screams upon waking. I have seen one kill another over a slight she had suffered in a dream. They believe their nighttime visions to be real!

And yet… I have spoken to a Del Harun woman who knew things of me she could not possibly know. She claimed to have seen them in a dream. I am not one to be given to superstition, but what else am I to think? My stomach tightens as I remember her words and I forever await the assassins knife she foretold. Yes, I value their trade, but truly, their nocturnal journeys make it hard for me to sleep.

Selid Quazar, Patriarch of house Quazar in Zan Zan Turina.

Del Harun claim to have ancient dragon blood in their veins. While there are none who can prove or disprove this, it is obvious to those who travel with them for any amount of time that they are not mere humans. These desert nomads ride their horses across the burning sands of Qua’Lorn, resting each night to dream. They carry what they see at night into the day.

Continue reading “A Traveler’s Guide to Samsarras: The Del Harun”
A Traveler's Guide 0

A Traveler’s Guide to Samsarras: Samsarras.

Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”

A Traveler's Guide 0

A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn

History

Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a  haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts of the city, along the northern coast. A torched lined path draws patrons in and, with luck, helps them find their way out again after imbibing fine imported dwarven spirits.

Continue reading “A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn”
Crumbling UpKeep 0

Crumbling UpKeep: Giving Your Cities Character

Heroes can spend a lot of time out in the wilderness. There is a lot of action outside of town, what with monsters ravaging the countryside, forgotten dungeons, and that pesky environment to contend with. Eventually, the characters are going to come to a settlement, however. Maybe they just want to grab supplies or have a long rest without worrying about pesky Anhkegs for once. Perhaps the city is actually a focus, and you’re planning to run an urban campaign. Whatever the reason, the forests and plains are giving way to wood smoke and buildings. How do you make this community stand out? Continue reading “Crumbling UpKeep: Giving Your Cities Character”

Samsarras 0

A Traveler’s Guide to Samsarras: The Captivating Horde of Mak

The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”