Stop Rolling Dice
Playing digitally online can devolve into a strange experience. Character sheets (especially for modern dnd editions) start to look like consoles of buttons. Whenever you want to do something, just hit the right button and see if it works. The choices lay in which button you want to push. As I’ve had […]
When you’re a hammer – XP for Death
When you’re a hammer, everything is a nail. Experience points tell you a lot about what a game is about. They’re very blatantly a reward to incentivize certain actions. While it’s certainly arguable, there is a theory in OSR style play that combat is a fail state. In other words, if a fight […]
Dire Locations – places as combatants
There’s a thing that action movie makers know. And I know it too, but I struggle with the implementation. Combat isn’t just about what you are fighting – it’s about where you’re fighting. Fight scenes in movies happen in amazing environments – place where the location is just as dangerous as their […]
The Snowflake Dungeon Part 6
Time for faction #3. I’ve been creating factions for my Snowflake dungeon. What is a snowflake dungeon? That’s best described in my post, The Snowflake Dungeon Part 1. I came up with the process for making Factions in my post titled Tweaking the Method. So far I have profiled The Monks of St Saciscous, Lugpopple the Goblin, and The […]
How I’m Creating a City Crawl
It’s still in the early stages, but I’ve been working on mechanics for a city crawl for two new campaigns I’ve started. This is what I’ve come up with so far! If you have thoughts, leave a comment below. I’m very much open to suggestions and would be happy to answer any questions. -James TAGS: […]
