The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.Continue reading “Crumbling UpKeep: Making It Up As You Go.”
Caelen Dicelle is rather young for an elf. She had barely passed her 100th birthday when she became queen of the Sylvan empire, as she was the eldest heir of her aged father.Currently, she is 121 years old and without suitor or heir of her own.Continue reading “A Traveler’s Guide to Samsarras: Queen Dicelle”
When I’m running a streaming game or recording an episode of our podcast, it’s not enough that I have plans for whats going to happen in the game; I also need to know when it’s going to happen. I prefer to have each episode reach some sort of completion. If there is a cliffhanger, I want that to be intentional.
So how do I keep a game going where I need it to go? I think in threes.Continue reading “Crumbling UpKeep: Campaign Prep in Bullet Points”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”
While visiting Dane Caelen if you were to leave the busy streets and take a stroll along the coastline you may happen upon this popular retreat for the residents of the capital city. Though, you may need to search deeper for its hidden treasure.Continue reading “The Dreaming Veil – A Map for your own table!”
Most people play dungeons and Dragons to be heroic. They want to save the day while staring gruesome monstrosities and certain death in the face over and over again. Their characters just grit their teeth, look demons in the eye, and spit. Unlike real life where I get startled when there is a knock at the door, nothing scares a D&D character.
Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.Continue reading “A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak”
Traps are a classic part of Dungeons and Dragons, so much so that entire books have been made about them. They grown to be ever more complicated through the years, always adding more pulleys and strange fail safes in an effort to confuse and trick the players. Until recent editions, they were one of the big reasons you always had a thief in the party, as no one else had a chance to notice them.Continue reading “Crumbling UpKeep: Traps. Who does this to their home?”
The inside of the north wall of Mak is a sight people travel from far across the continent to behold. Those approaching the city from the ocean see the wall to the south with slight bits of greenery peering over top. There is nothing to tip them off to the splendor that lies inside. Once they enter the city, they see it for what it truly is.Continue reading “A Traveler’s Guide to Samsarras: The Tiered Garden of Mak”
It’s game night. You’ve spent hours upon hours crafting your magnificent story. It is intricate, spun with many webs of intrigue, desire, and deceit. The player’s are going to hang on your every word, and they’ll need too. Every detail is important. It’s tough being this clever…Continue reading “Crumbling UpKeep: When Players Cancel”
The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.Continue reading “A Traveler’s Guide to Samsarras: Mak”
The world of Samsarras is low fantasy. It was created by demons so that they may have play things to toy with.
Who wouldn’t want to play a character in that kind of world?
For a limited time, head over to our Patreon and get free resources to run a game in Samsarras, including monsters and magic. It’s a long way from the Sword Coast…Continue reading “D&D&Dark…”
I’ve been on the fence about grabbing this book for a while. In theory it promises a lot of things that I love: Castles, stewardship, and Heroes becoming more than lone adventurers in the world, . It becomes less about dungeon delving and more about leadership. I’ve read other books that tackle these issues, however, and rarely are they satisfying. Often, they’ll be needlessly complex without pay off. Either that, or they aren’t meaty enough, glossing over the difficulties inherent in ruler ship. I know that is a tall order to fill, but I kind of want both. I want it to be complex and comprehensive, but I want it to flow easily within the already established rule set.Continue reading “Crumbling UpKeep: Strongholds and Followers”
What do you do when facing down a Demon of Samsarras? Simple.. you run!!! Unless you have this artifact!Continue reading “Traveler’s Guide to Samsarras: The Silver Skull of Azarg”