Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.Continue reading “A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”
Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.Continue reading “A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak”
The inside of the north wall of Mak is a sight people travel from far across the continent to behold. Those approaching the city from the ocean see the wall to the south with slight bits of greenery peering over top. There is nothing to tip them off to the splendor that lies inside. Once they enter the city, they see it for what it truly is.Continue reading “A Traveler’s Guide to Samsarras: The Tiered Garden of Mak”
The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.Continue reading “A Traveler’s Guide to Samsarras: Mak”
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “CrumblingUpKeep: Gold Pieces are Boring”
Found carved into a stone in a long forgotten cave in the swamps of Dezeldenia
When we die
The great mother will take us back into her bosom
We will sit in endless halls
Where the torch light flickers grey.
We will sit there for all eternity
unmoving and silent Continue reading “A Traveler’s Guide to Samsarras: Drexalt’s Song”
There are many thieves guilds and gangs in Varrek, but it is said they all pay homage to one man: Alazard the Wicked. Publically, Alazard in a merchant, though all know where his true fortune comes from: He is the king of the Varrekian underworld. No large transactions or deals escape his notice. The thieves of Varrek have a saying: steal what you will, but give Alazard his due.
Long before Varekussius came to be known, the twins Druhaus and Mugan were worshiped as the gods of magic and knowledge. Legend says that Qua Jon, an Elf, was the first mage of the Samsarras. He was gifted his great magic by the twins so that he may teach others the ways of the arcane. Despite the Elves of current day worshiping the dragon gods of their lands, all know this legend well.
Located on the far southern outreach of the city, Tur Drexlinth is home to Sharar Mon Karra. Sharar is a powerful and reclusive necromancer said to travel the city in many differnt guises. The Del Harun, a tribe of warrior merchants who travel the eastern part of Qua’lorn, have a saying: “Every man, woman, and child meets Sharar Mon Karra once.” Continue reading “A Traveler’s Guide to Samsarras: Tur Drexlinth”
The House of Nothings lays a quarter mile outside of Varrek proper atop a small rocky outcropping. It is ruled by the Council of the Veil which consists of Cillehartly, Annatree Slipbound, and Cartania the Brass. All three are master illusionists.
Cillehartly is an elderly Gnomish woman, bent of spine and slow of speech. Originally from Gnomehome, Cillehartly came to Varrek when the city was still young. She made the pilgrimage to pledge her services to Varekussius in exchange for magical knowledge. They have been close ever since. Continue reading “A Traveler’s Guide to Samsarras: The House of Nothings”
“One thousand doors, but never one.”
–Del Harun Saying
The House of a Thousand doors is said to be connected to the outside realms. If the fireside tales told late at night in the taverns are to be believed, one can find a doorway to any place or perhaps even any time if they know where to look. There are not many that can verify that information as there are no visible doors on the outside of the structure. Continue reading “A Traveler’s Guide to Samsarras: The House of 1000 Doors”
The temple of Afrah, located a few miles outside of Varrek, is old. Those that reside in it now are not the original occupants. If they know who those occupants were, they are not saying.
Centuries ago, the Dark Elf Marzzit fled from his own people. He would eventually come upon the ancient pyramid in what would one day be known as Varrek. He lived alone in the temple for five centuries before once again emerging, much changed from when he entered. In his absence, the city of Varrek had sprung forth from the desert. He named the pyramid The Temple of Afrah and began to recruit followers from the near by city. Continue reading “A Traveler’s Guide to Samsarras: Temple of the Afrah”