Unbeknownst to the citizens of Dane Caelen, The Grand Mithraeum has it’s own way to deal with those who violate it’s laws. Beneath the temple where hundreds come to pray lay a dungeon. The prayers of those inside are much more earnest than those above, and for good reason. Come visit it here for maps, encounters, and more.Continue reading “The Secret Prison of The Grand Mithraeum”
Beneath the Grand Mithraeum lies twisting catacombs and dark dungeons. Those who know the truth of what lies below it are set on protecting its secrets. The past kings, queens, and lamanes lay entombed beneath the temple, as well as ancient artifacts that the dragon gods would prefer remain forgotten.
This week, we delve into the top floor of this dungeon. The goal is to have a new floor every week, complete with NPCs, monsters, treasures, puzzles, and a bunch of other cool stuff. The rumors of treasure might be enough to get PCs to venture below, but they’ll eventually find why it is guarded so strongly…
This week, we bring you the 3rd Floor of the Grand Mithraeum. This one introduces some of the higher ups in the temples and gives you some cool stated NPCs to add into the game. Only the top floor remains, and that’s the home of the radiant dragon gods themselves. Until then, visit the sleeping quarters of the acolytes and find out about the movers and shakers of the biggest temple in elven lands.Continue reading “The Grand Mithraeum, 3rd Floor”
The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
The third map in our interactive atlas series has arrived, and it’s a big one! You can use it to get info on all the locations on the map, but you can click to zoom into the Dreaming Veil, Ankhor’s Dive, and more to come! You’ll find adventure hooks, npcs, encounter tables, and more. We’ll be adding more locations in the coming weeks! If you want to run an urban game, this is your resource.
“Qua Jon, father of magic, was not a worldly man. His magic came not of “things.” It came of himself. It came from enlightenment. We but seek the same.”– Garnosh, Mithrelian Kashkuli
Continue reading “A Traveler’s Guide to Samsarras: The Kashkuli”
“A magical beggar is still a beggar.”–Carwinth Brass, Del Harun Merchant
I do not fear them, as they are simple merchants. I do, however, fear their dreams. I am almost certain that demons visit them during the night. I have heard their screams upon waking. I have seen one kill another over a slight she had suffered in a dream. They believe their nighttime visions to be real!Selid Quazar, Patriarch of house Quazar in Zan Zan Turina.
And yet… I have spoken to a Del Harun woman who knew things of me she could not possibly know. She claimed to have seen them in a dream. I am not one to be given to superstition, but what else am I to think? My stomach tightens as I remember her words and I forever await the assassins knife she foretold. Yes, I value their trade, but truly, their nocturnal journeys make it hard for me to sleep.
Del Harun claim to have ancient dragon blood in their veins. While there are none who can prove or disprove this, it is obvious to those who travel with them for any amount of time that they are not mere humans. These desert nomads ride their horses across the burning sands of Qua’Lorn, resting each night to dream. They carry what they see at night into the day.
Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.Continue reading “A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”
Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.Continue reading “A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak”
The inside of the north wall of Mak is a sight people travel from far across the continent to behold. Those approaching the city from the ocean see the wall to the south with slight bits of greenery peering over top. There is nothing to tip them off to the splendor that lies inside. Once they enter the city, they see it for what it truly is.Continue reading “A Traveler’s Guide to Samsarras: The Tiered Garden of Mak”
The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.Continue reading “A Traveler’s Guide to Samsarras: Mak”
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “CrumblingUpKeep: Gold Pieces are Boring”