WWW is played using tokens and pawns (not included) to decide who controls the narrative at any given point. Each day and night the Narrator and Players face off from their separate sides using magic and their wits. Mechanically, either side may choose the next path which will be taken during conflicts, but it is not a game about winning or losing. Instead, it is about creating a tale together. Whether that story be hopeful or cautionary is entirely up to you.By the amazing Josephine Maria Yanasak-Leszczynski.