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D/D/D/D (Den of the Degenerate Dirt-Diggers) is a tri-fold pamphlet adventure for Mork Borg with art by the mad one himself, Mustafa Bekir. The Dirt Diggers are known grave robbers in the town of Grift. They deal with the end times by hoarding as many riches as they can. Sure, the PCs probably aren’t interested in stopping them, but I’m sure they’re not opposed to repurposing stolen loot for their own benefit…

The City-State of Grift prepares itself for death. The chirurgeons of the land are vilified, as it is claimed they unnaturally prolong life before its certain end. The graveyards are no longer holy places of rest, but instead they are mud slogged ruined gardens, as the citizens fill them with more bodies than they can fit. They are buried one atop the other.

Though not all of the folk suffer. A gang has formed of those who would seek to experience as much decadence in the squalor as they might before the end. They are godless scum, who seek only to profit, and there are none fit to stop them. These Shovelrots steal from the dead and terrify the living. They pay for their drinks with gold teeth and tarnished pendants. Their clothes smell like the corpses from whom they were stolen. 

Recently, they’ve unearthed something… else…

 

D/D/D/D (Den of the Degenerate Dirt-Diggers) is a tri-fold pamphlet adventure for Mork Borg with art by the mad one himself, Mustafa Bekir. The Dirt Diggers are known grave robbers in the town of Grift. They deal with the end times by hoarding as many riches as they can. Sure, the PCs probably aren’t interested in stopping them, but I’m sure they’re not opposed to repurposing stolen loot for their own benefit…

– A seven location dungeon full of treasure, grave robbers, and other dark things…
– A robust rumor table to get the adventure started
– Random encounters to spice up the delve
– A loot table to see what the dead carried
– Eternal suffering and misery

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.