Look, not to brad, but I’ve been DMing for a while.
I’m kinda a big deal. 😎
There isn’t much anymore that throws me for a loop.
But last year, I ran Mork Borg for the first time and it went so far off the rails we never got back again. 😂
Let me explain-
So in the core book is a sample adventure. The idea behind it is simple – the PCs have been arrested for blasphemy. They’re given a single out to avoid execution – go and retrieve the kings son, who has apparently been kidnapped.
And the adventure is supposed to start at the gate to the dungeon.
Had I done that, everything probably would have gone fine, not nooooo. I had to be extra. 🤣
I decided to start with the king’s advisor opening the jail cell and explaining their options. He was just going to lead them down the hall into a room with their belongings before we cut to the dungeon.
And the players decided they didn’t trust the guy any further than they could throw him. 🤣 While he was pontificating, they snuck off in the opposite direction.
I had absolutely nothing planned for this! But here’s the thing – that’s where Mork Borg really shines.
The book has so many rich and amazing random tables. It wasn’t hard to come up with some encounters and happenings in the king’s dungeon. And the players? They were none the wiser.
There was a lot I liked about the game before I even played it, but that session made me fall in love.
It made me want to create for Mork Borg. And I have been.
There will certainly be more coming, but our Mork Borg Pamphlet adventure, D/D/D/D, is available on the webstore. I have some special shipping rates on it so you can get it as cheap as possible.
Interested? You can find it here.
-James
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Digging in the Sand
Bones. So many bones. How many people have been buried here?
You find a rusty long sword and a small, golden vulture head worth 250 gp.
Red Sand
The sand here on the edge of the sacrificial ground is loose and looks recently churned.
Vulture Priest
The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.
Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.