The Crypts of The Grand Mithraeum are a place for royalty, clergy, and heroes. They also hold stranger and darker secrets as well. The dead to not sleep peacefully beneath the temple.Continue reading “The Crypts of The Grand Mithraeum”
Unbeknownst to the citizens of Dane Caelen, The Grand Mithraeum has it’s own way to deal with those who violate it’s laws. Beneath the temple where hundreds come to pray lay a dungeon. The prayers of those inside are much more earnest than those above, and for good reason. Come visit it here for maps, encounters, and more.Continue reading “The Secret Prison of The Grand Mithraeum”
Beneath the Grand Mithraeum lies twisting catacombs and dark dungeons. Those who know the truth of what lies below it are set on protecting its secrets. The past kings, queens, and lamanes lay entombed beneath the temple, as well as ancient artifacts that the dragon gods would prefer remain forgotten.
This week, we delve into the top floor of this dungeon. The goal is to have a new floor every week, complete with NPCs, monsters, treasures, puzzles, and a bunch of other cool stuff. The rumors of treasure might be enough to get PCs to venture below, but they’ll eventually find why it is guarded so strongly…
This week, we bring you the 3rd Floor of the Grand Mithraeum. This one introduces some of the higher ups in the temples and gives you some cool stated NPCs to add into the game. Only the top floor remains, and that’s the home of the radiant dragon gods themselves. Until then, visit the sleeping quarters of the acolytes and find out about the movers and shakers of the biggest temple in elven lands.Continue reading “The Grand Mithraeum, 3rd Floor”
This week, we look into The Grand mithraeum, the largest temple in all the elven lands. The top floor plays home to the city’s dragon gods themselves. Perhaps more interesting is what secrets the catacombs beneath the temple hold. You can check out the first floor here. We’ll be adding new floors every week until it’s done. This one is a doozy and could be the setting of all kinds of quests. Have fun with the interactive map!Continue reading “A Traveler’s Guide to Samsarras: The Grand Mithraeum”
The Sweet Pine inn is one of the more delightful places we’ve made. A balcony overlooking a river, a room full of books, fresh eggs… I mean, I think I was doing some personal wants projections on this one. While maybe not the place for an adventure, it’s definitely a place to rest afterwards. Don’t worry, the dangers of Samsarras are coming real soon. In the interim, have yourself a rest in Sweet Pine.Continue reading “The Sweet Pine Inn, a good place to find books and a helpful NPC”
The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
As of today, we’ve launched a project that we’re incredibly excited about. We’re making the Samsarras interactive Atlas, available on this website!Continue reading “The Interactive Samsarras Atlas Begins!”
“Qua Jon, father of magic, was not a worldly man. His magic came not of “things.” It came of himself. It came from enlightenment. We but seek the same.”– Garnosh, Mithrelian Kashkuli
Continue reading “A Traveler’s Guide to Samsarras: The Kashkuli”
“A magical beggar is still a beggar.”–Carwinth Brass, Del Harun Merchant
I do not fear them, as they are simple merchants. I do, however, fear their dreams. I am almost certain that demons visit them during the night. I have heard their screams upon waking. I have seen one kill another over a slight she had suffered in a dream. They believe their nighttime visions to be real!Selid Quazar, Patriarch of house Quazar in Zan Zan Turina.
And yet… I have spoken to a Del Harun woman who knew things of me she could not possibly know. She claimed to have seen them in a dream. I am not one to be given to superstition, but what else am I to think? My stomach tightens as I remember her words and I forever await the assassins knife she foretold. Yes, I value their trade, but truly, their nocturnal journeys make it hard for me to sleep.
Del Harun claim to have ancient dragon blood in their veins. While there are none who can prove or disprove this, it is obvious to those who travel with them for any amount of time that they are not mere humans. These desert nomads ride their horses across the burning sands of Qua’Lorn, resting each night to dream. They carry what they see at night into the day.
Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts of the city, along the northern coast. A torched lined path draws patrons in and, with luck, helps them find their way out again after imbibing fine imported dwarven spirits.Continue reading “A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn”
The world of Samsarras is vast, and, much like our world, most of it is covered in deep oceans. Seafaring is a necessity for travel between the many islands. This artifact, a blessing of the sea god, Markkhesh, allows a strong leader to more easily navigate those treacherous waters where many ships have foundered.Continue reading “A Traveler’s Guide to Samsarras: the Beacon of Markkhesh”
The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.Continue reading “A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”