Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
On a rocky coast, north of Dane Caelen, a lively tavern draws a raucous crowd. The lighthouse perched atop its tall tower hints at a larger purpose than libations alone, however.
This 15 page PDF contains a 6 level inn, a map key with random encounter table, NPCs, and battlemaps with grids. Let’s see your players try and wrestle a greased up barbarian by the name of Jornhuld.Continue reading “Ankhor’s Dive- The DnD Tavern Adventure You Didn’t Know You Needed”
The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.Continue reading “A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”
Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.Continue reading “A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak”
The inside of the north wall of Mak is a sight people travel from far across the continent to behold. Those approaching the city from the ocean see the wall to the south with slight bits of greenery peering over top. There is nothing to tip them off to the splendor that lies inside. Once they enter the city, they see it for what it truly is.Continue reading “A Traveler’s Guide to Samsarras: The Tiered Garden of Mak”
The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.Continue reading “A Traveler’s Guide to Samsarras: Mak”
The recording and editing of Season 2 has started and I am sooo damn excited. We have new players entering the mix and a good few surprises for the PCs. I just love that sound of shock and loss in their voice…Continue reading “Season Two of the Isles of Samsarras has Begun!”
She wished she could count the rain drops. They came through the air in an ever increasing rate, causing a beautiful anxiety to well up in her stomach. Gwenich was anticipating something, though what it was she did not know. There was something in the very air itself that she couldn’t quantify. It was like the charged electricity before a storm but different. It was softer and more deadly. It felt like whatever waited behind it all could tear the world apart. Continue reading “The Coming of the Astar Uln, Part 12”
It had been a ten day and the winds would not let up. Qua’ Jon had not been permitted to leave the cave in that time. The mage had spent as much of it as he was able trying to teach Eernon anything about magic, but it was hopeless. Her mind was very regimented, the hallmark of a good warrior. Magic could not be taught through practice and study alone, however. There was a certain weaving of reason and belief that was a necessity. It was not enough to know how a spell would happen, one had to know, without a shadow of a doubt, that it would indeed happen.
Somewhere, a distant tide crashed upon the shore. Qua’ Jon was vaguely aware of it, the rhythm of the waves matching the blood pulsing in his head. Each set of waves surged behind his eyes, increasing in pressure, never easing but only doubling their efforts with each contraction of his heart. Even more so, it started to become apparent in his shoulder, as if it wanted to burst out of his skin.
His eyes opened to a blurry world, the fire burning beside him more like a fog of light. The mage’s brow was soaked with sweat, yet a chill ran through his body. Outside of the cave’s mouth, the rain continued to pound down, having increased from when Qua’ Jon was last conscious to witness it.
Qua Jon wandered alone with his familiar through the forest, the increasing winds rattling the tall pines around them. Fat drops of rain had started, slapping against leaf and pine needle alike. He drew his tattered and worn green cloak tightly against himself, drawing his hood down low over his eyes.
Despite the worsening weather, the man had a wide grin on his face, like a child in awe of the unexplained. He even giggled slightly, drawing attention from the badger that crept around at his feet. Wormchomper stared for a moment, her head tilted to the side. Appeased that the noise did not mean anything immediate, she went back to shuffling along the ground, rooting in the soft decomposed pine needles and sniffing the air.
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “CrumblingUpKeep: Gold Pieces are Boring”