Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts of the city, along the northern coast. A torched lined path draws patrons in and, with luck, helps them find their way out again after imbibing fine imported dwarven spirits.Continue reading “A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn”
The world of Samsarras is vast, and, much like our world, most of it is covered in deep oceans. Seafaring is a necessity for travel between the many islands. This artifact, a blessing of the sea god, Markkhesh, allows a strong leader to more easily navigate those treacherous waters where many ships have foundered.Continue reading “A Traveler’s Guide to Samsarras: the Beacon of Markkhesh”
Caelen Dicelle is rather young for an elf. She had barely passed her 100th birthday when she became queen of the Sylvan empire, as she was the eldest heir of her aged father.Currently, she is 121 years old and without suitor or heir of her own.Continue reading “A Traveler’s Guide to Samsarras: Queen Dicelle”
The recording and editing of Season 2 has started and I am sooo damn excited. We have new players entering the mix and a good few surprises for the PCs. I just love that sound of shock and loss in their voice…Continue reading “Season Two of the Isles of Samsarras has Begun!”
She wished she could count the rain drops. They came through the air in an ever increasing rate, causing a beautiful anxiety to well up in her stomach. Gwenich was anticipating something, though what it was she did not know. There was something in the very air itself that she couldn’t quantify. It was like the charged electricity before a storm but different. It was softer and more deadly. It felt like whatever waited behind it all could tear the world apart. Continue reading “The Coming of the Astar Uln, Part 12”
It had been a ten day and the winds would not let up. Qua’ Jon had not been permitted to leave the cave in that time. The mage had spent as much of it as he was able trying to teach Eernon anything about magic, but it was hopeless. Her mind was very regimented, the hallmark of a good warrior. Magic could not be taught through practice and study alone, however. There was a certain weaving of reason and belief that was a necessity. It was not enough to know how a spell would happen, one had to know, without a shadow of a doubt, that it would indeed happen.
Somewhere, a distant tide crashed upon the shore. Qua’ Jon was vaguely aware of it, the rhythm of the waves matching the blood pulsing in his head. Each set of waves surged behind his eyes, increasing in pressure, never easing but only doubling their efforts with each contraction of his heart. Even more so, it started to become apparent in his shoulder, as if it wanted to burst out of his skin.
His eyes opened to a blurry world, the fire burning beside him more like a fog of light. The mage’s brow was soaked with sweat, yet a chill ran through his body. Outside of the cave’s mouth, the rain continued to pound down, having increased from when Qua’ Jon was last conscious to witness it.
Qua Jon wandered alone with his familiar through the forest, the increasing winds rattling the tall pines around them. Fat drops of rain had started, slapping against leaf and pine needle alike. He drew his tattered and worn green cloak tightly against himself, drawing his hood down low over his eyes.
Despite the worsening weather, the man had a wide grin on his face, like a child in awe of the unexplained. He even giggled slightly, drawing attention from the badger that crept around at his feet. Wormchomper stared for a moment, her head tilted to the side. Appeased that the noise did not mean anything immediate, she went back to shuffling along the ground, rooting in the soft decomposed pine needles and sniffing the air.
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “Gold Pieces are Boring”
“And if you lose em, don’t bother coming back. Bunch of damned fools that should know better. Who the hell would leave paradise? Everything you need, and you all run off to some demon spawned shit hole”
Drugar looked over his creations, pride showing on his face despite his bluster. The gods had gathered on the edge of the storm and had split off into two groups: those that would go and those that would stay. For those that would leave, Drugar had crafted a gift to help them on their way. He presented them, one by one.
Druhaus stared out her window, watching the fury of the winds whip about loose dirt and stone. Her home, which she shared with her brother, hung on the edge of the eternal storm. Never had the tempest advanced on their dwelling, however. She spent much time looking into its depths, mouthing words no ears would ever hear. It was as if their shack was the divider between chaos and order, existing in a place that was neither.
“I will remind you again, sister, that we have a task. You voted yes at the council, so I would expect you would work to find a way into Samsarras. Unless, of course, you changed your mind.”
The table was carved from the Tadilisus tree itself. The gods that sat around it would fade from memory long before the table turned to dust. It was carved by Drugar himself with axe, knife, and chisel forged by his own hands. Hewn from a single piece of wood, the piece was near unbreakable.
Around it sat the nine gods of the Astar Uln. They had been called to council by Silwyn to discuss leaving the realm of Yurilda for the first time to explore Samsarras. There would be danger and none knew what would happen to Yurilda if all the Astar Uln were not present. The debate lasted a long time.