Fantasy Commander Design Diaries: Sources and Inspirations
Hey, wanna catch up on past posts about Fantasy Commander, my attempt at a Blackmoore-esque game with a terrible title? Find them here. Going into this project, I have a few definitive sources that have inspired it – some of which will be quite obvious. While my goal is not to slavishly recreate a game […]
Fantasy Commander Design Diaries: What Should it Do?
Today marks the first email in a series of new design diaries Code named Fantasy Commander, my goal is to make a game reminiscent of Blackmoore with some other influences. Before I start, I figured I should know what it is I’m creating. What are my goals for this project? What am I […]
Novels vs Comic Books
Look, there’s plenty of ways to run a game and the only wrong way is what doesn’t work for you and your players. I know I talk a big game about player agency and avoiding railroads. But hey, if you want to send the players along a linear path from A to B and they […]
What to do about backstory.
This may surprise some of you, given my other TTRPG thoughts. I know many folks don’t like a lot of character backstory. “It should emerge through play”, they say. And sure. That’s reasonable. There isn’t a wrong answer here. But if I’m starting a campaign I expect to last for a while? I’m happy to […]
