AA: Combat

Note: This is all theory so far. I haven’t playtested this game at all. There are more bits and bobs I have to get into place before it’s ready for that. However, let’s dive into how combat will work. Setup Combat starts out by setting up the board. Folks who play miniature games will be […]

AA: Taking Control

There were various references in the powers to taking control of other creatures. Let’s talk about how that works. For an action, you may roll the ability mentioned in the power. For instance, in the Primal power Speech of the Beasts, it says that you may attempt to control Beasts within five inches of you. […]

AA: Powers

I’m thinking players start with about 15 points to buy powers. You’ll also be awarded points as XP—so there won’t be any leveling, just points to spend to get more powers and improve current attributes. Do I know what XP will be rewarded for yet? Nope. Thus far, I’m considering something like Mutant Year Zero, […]

AA: Character Creation

Assign a 3,2,1, and 0 to the following stats. Fierce OOOOO Dark OOOOO Primal OOOOO Presence OOOOO (New PCs: assign 3,2,1,0) Speed (Primal +4): Health (Fierce +4): Willpower (Dark + Presence): Defense 10-(Fierce + Primal): Fierce, Dark, Primal, and Presence are your four core stats. Fierce is mostly used for fighting and physical acts of […]

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.