A character has inventory slots equal to their Fierce x 2 + 10. Most items take up one slot, but exceptions are listed. Mobs pool their inventory slots. A single person couldn’t carry all the meat from a Tusk Tiger, but a mob could.
While some items would just be required for a task (you can’t chop down a tree without an axe), many items grant bonuses to applicable dice rolls. For instance, a spear would grant a +2 bonus to Fierce rolls used to attack. Finer versions of items exist as well. While a regular spear may be a +2, a masterfully crafted one may be a +3 or more.
When adding item dice to your pool, make sure they are a different color or easily distinguishable in some other way. If the die rolls a 1, the item is worn from its use and receives a -1 to its bonus. If an item gets to a negative modifier, it’s broken and useless. Might as well toss it aside.
There is no currency in Acid Age. You can’t buy a bow with gold pieces. Your tribe either has an item or it doesn’t. Resources are shared freely (unless the Acid Master says otherwise. Coups happen…)
|Item||Slots||Bonus||Materials Required||Crafting Actions Required||Tech Required||Notes|
|Bow||1||+2||1 Wood, 1 Hide||1|
|Spear||2||+2||1 wood, 1 stone||1|
|12 Arrows||1||–||1 wood, 1 stone||1|
|Harpoon||1||+1||1 wood, 1 stone, 1 fiber||1||A successful hit grapples a creature|
|Net||1||–||2 fiber||1||Allows net fishing and grappling of creatures|
|Axe||1||+1||1 wood, 1 fiber, 1 stone||1||Bonus to harvesting of wood|
|Talisman||1/4||+1||1 Bone, 1 Fiber||1|
|Cleaver||1||+1||1 wood, 1 bone||1||Bonus to animal harvesting.|
|Adze||1||+1||1 wood, 1 bone, 1 fiber||1||Used for digging, combat, and may be necessary for agriculture|