Items and Inventory


A character has inventory slots equal to their Fierce x 2 + 10. Most items take up one slot, but exceptions are listed. Mobs pool their inventory slots. A single person couldn’t carry all the meat from a Tusk Tiger, but a mob could.

While some items would just be required for a task (you can’t chop down a tree without an axe), many items grant bonuses to applicable dice rolls. For instance, a spear would grant a +2 bonus to Fierce rolls used to attack. Finer versions of items exist as well. While a regular spear may be a +2, a masterfully crafted one may be a +3 or more.

When adding item dice to your pool, make sure they are a different color or easily distinguishable in some other way. If the die rolls a 1, the item is worn from its use and receives a -1 to its bonus. If an item gets to a negative modifier, it’s broken and useless. Might as well toss it aside.

There is no currency in Acid Age. You can’t buy a bow with gold pieces. Your tribe either has an item or it doesn’t. Resources are shared freely (unless the Acid Master says otherwise. Coups happen…)

ItemSlotsBonusMaterials RequiredCrafting Actions RequiredTech RequiredNotes
Bow1+21 Wood, 1 Hide1  
Sling1/4+11 Hide1  
Spear2+21 wood, 1 stone1  
Club1+11 wood0  
12 Arrows11 wood, 1 stone1  
Harpoon1+11 wood, 1 stone, 1 fiber1 A successful hit grapples a creature
Net12 fiber1 Allows net fishing and grappling of creatures
Axe1+11 wood, 1 fiber, 1 stone1 Bonus to harvesting of wood
Talisman1/4+11 Bone, 1 Fiber1  
Cleaver1+11 wood, 1 bone1 Bonus to animal harvesting.
Adze1+11 wood, 1 bone, 1 fiber1 Used for digging, combat, and may be necessary for agriculture

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.