The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
“Qua Jon, father of magic, was not a worldly man. His magic came not of “things.” It came of himself. It came from enlightenment. We but seek the same.”– Garnosh, Mithrelian Kashkuli
Continue reading “A Traveler’s Guide to Samsarras: The Kashkuli”
“A magical beggar is still a beggar.”–Carwinth Brass, Del Harun Merchant
Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts of the city, along the northern coast. A torched lined path draws patrons in and, with luck, helps them find their way out again after imbibing fine imported dwarven spirits.Continue reading “A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn”
The Dragon Lord of Mak is named Myrlita, and she is adored by most she governs. Her body and limbs are long and graceful, sheathed in shimmering golden scales. No wings protrude from her back, helping to give her movements a slinking quality, unhindered by anything that would break the sloping lines of her back. Her head is not horned or ridged and her deep green eyes fall mostly to the sides of her head. A leathery back facing gold hood covers the top of her neck. She often adorns it with silks and other decoration.Continue reading “A Traveler’s Guide to Samsarras: Myrlita, God of Pleasure”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
Caelen Dicelle is rather young for an elf. She had barely passed her 100th birthday when she became queen of the Sylvan empire, as she was the eldest heir of her aged father.Currently, she is 121 years old and without suitor or heir of her own.Continue reading “A Traveler’s Guide to Samsarras: Queen Dicelle”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
Members from the 13 Favored families of Mak form the Beautiful Assembly, the policy makers of the city of pleasure. They have been hand picked by the Dragon God Myrlita as rewards for their contributions to the city. They set laws and handle the administrative actions that the god herself does not wish to. It is the most prestigious position in the city.Continue reading “A Traveler’s Guide to Samsarras: The 13 Favored Families of Mak”
The city of Mak lays on the northern shore of Qua’lorn, within short distance from Zan Zan Turina. It is ruled over by it’s god, the dragon Myrlita. It seems she claims some lineage from the dragons of Sunisia, her scales sharing their luminescent gold qualities. She lacks their wings, however, and her long body shape hints at shared blood with some other dragon. Her head is surrounded by a back facing leathery hood that extends over part of her long neck.Continue reading “A Traveler’s Guide to Samsarras: Mak”
A log popped and hissed loudly, sending sparks drifting into the stone room. Grahlius drew her child a little closer into her breast, sighing heavily. The little girl reached up, her small fingers twirling around her the wispy hairs protruding from her mother’s chin, just like her wife had used to do. She stroked her child’s hair tenderly, feeling the lack of ease this night always brought with it.
“Mama, why do we fear this night?” Continue reading “The Longest Night Comes!”
Have you made your own campaign world? Let’s give it some holidays to celebrate!
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “CrumblingUpKeep: Gold Pieces are Boring”
Long before Varekussius came to be known, the twins Druhaus and Mugan were worshiped as the gods of magic and knowledge. Legend says that Qua Jon, an Elf, was the first mage of the Samsarras. He was gifted his great magic by the twins so that he may teach others the ways of the arcane. Despite the Elves of current day worshiping the dragon gods of their lands, all know this legend well.
The House of Nothings lays a quarter mile outside of Varrek proper atop a small rocky outcropping. It is ruled by the Council of the Veil which consists of Cillehartly, Annatree Slipbound, and Cartania the Brass. All three are master illusionists.
Cillehartly is an elderly Gnomish woman, bent of spine and slow of speech. Originally from Gnomehome, Cillehartly came to Varrek when the city was still young. She made the pilgrimage to pledge her services to Varekussius in exchange for magical knowledge. They have been close ever since. Continue reading “A Traveler’s Guide to Samsarras: The House of Nothings”
“One thousand doors, but never one.”
–Del Harun Saying
The House of a Thousand doors is said to be connected to the outside realms. If the fireside tales told late at night in the taverns are to be believed, one can find a doorway to any place or perhaps even any time if they know where to look. There are not many that can verify that information as there are no visible doors on the outside of the structure. Continue reading “A Traveler’s Guide to Samsarras: The House of 1000 Doors”