This week, we look into The Grand mithraeum, the largest temple in all the elven lands. The top floor plays home to the city’s dragon gods themselves. Perhaps more interesting is what secrets the catacombs beneath the temple hold. You can check out the first floor here. We’ll be adding new floors every week until it’s done. This one is a doozy and could be the setting of all kinds of quests. Have fun with the interactive map!Continue reading “A Traveler’s Guide to Samsarras: The Grand Mithraeum”
The Amrin leaf comes from the Nahj Amrinitas plant that is native to the mid-northern shores of Qua’Lorn. While a few have cultivated it, most do not bother, as it grows plentiful in the wild. Many lands have outlawed it’s possession, but those that live in its native habitat need only ask the right person if they want it. One can tell an Amrin Leaf eater by their teeth.Continue reading “A Traveler’s Guide to Samsarras: The Amrin Leaf”
The third map in our interactive atlas series has arrived, and it’s a big one! You can use it to get info on all the locations on the map, but you can click to zoom into the Dreaming Veil, Ankhor’s Dive, and more to come! You’ll find adventure hooks, npcs, encounter tables, and more. We’ll be adding more locations in the coming weeks! If you want to run an urban game, this is your resource.
As of today, we’ve launched a project that we’re incredibly excited about. We’re making the Samsarras interactive Atlas, available on this website!Continue reading “The Interactive Samsarras Atlas Begins!”
To boldly go where no human has gone before…
The Star trek Adventures RPG is a great mashup of everything that makes the property great. At it’s heart is the serial solving of mysteries. Players must piece together clues to figure out how to cure the mysterious illness or what the aliens really want. Characters are encouraged to use reason, diplomacy, and the James T. Kirk signature charm. When all goes south, there are always the phasers…Continue reading “Star Trek Adventures”
“Qua Jon, father of magic, was not a worldly man. His magic came not of “things.” It came of himself. It came from enlightenment. We but seek the same.”– Garnosh, Mithrelian Kashkuli
Continue reading “A Traveler’s Guide to Samsarras: The Kashkuli”
“A magical beggar is still a beggar.”–Carwinth Brass, Del Harun Merchant
I do not fear them, as they are simple merchants. I do, however, fear their dreams. I am almost certain that demons visit them during the night. I have heard their screams upon waking. I have seen one kill another over a slight she had suffered in a dream. They believe their nighttime visions to be real!Selid Quazar, Patriarch of house Quazar in Zan Zan Turina.
And yet… I have spoken to a Del Harun woman who knew things of me she could not possibly know. She claimed to have seen them in a dream. I am not one to be given to superstition, but what else am I to think? My stomach tightens as I remember her words and I forever await the assassins knife she foretold. Yes, I value their trade, but truly, their nocturnal journeys make it hard for me to sleep.
Del Harun claim to have ancient dragon blood in their veins. While there are none who can prove or disprove this, it is obvious to those who travel with them for any amount of time that they are not mere humans. These desert nomads ride their horses across the burning sands of Qua’Lorn, resting each night to dream. They carry what they see at night into the day.
Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts of the city, along the northern coast. A torched lined path draws patrons in and, with luck, helps them find their way out again after imbibing fine imported dwarven spirits.Continue reading “A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn”
There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.Continue reading “Crumbling UpKeep: Making It Up As You Go.”
Caelen Dicelle is rather young for an elf. She had barely passed her 100th birthday when she became queen of the Sylvan empire, as she was the eldest heir of her aged father.Currently, she is 121 years old and without suitor or heir of her own.Continue reading “A Traveler’s Guide to Samsarras: Queen Dicelle”
While visiting Dane Caelen if you were to leave the busy streets and take a stroll along the coastline you may happen upon this popular retreat for the residents of the capital city. Though, you may need to search deeper for its hidden treasure.Continue reading “The Dreaming Veil – A Map for your own table!”
Traps are a classic part of Dungeons and Dragons, so much so that entire books have been made about them. They grown to be ever more complicated through the years, always adding more pulleys and strange fail safes in an effort to confuse and trick the players. Until recent editions, they were one of the big reasons you always had a thief in the party, as no one else had a chance to notice them.Continue reading “Crumbling UpKeep: Traps. Who does this to their home?”
It’s game night. You’ve spent hours upon hours crafting your magnificent story. It is intricate, spun with many webs of intrigue, desire, and deceit. The player’s are going to hang on your every word, and they’ll need too. Every detail is important. It’s tough being this clever…Continue reading “Crumbling UpKeep: When Players Cancel”
The world of Samsarras is low fantasy. It was created by demons so that they may have play things to toy with.
Who wouldn’t want to play a character in that kind of world?
For a limited time, head over to our Patreon and get free resources to run a game in Samsarras, including monsters and magic. It’s a long way from the Sword Coast…Continue reading “D&D&Dark…”