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Operation Hex Crawl

Things that are, things that were, and some things that may never be. Survival and Exploration It occurs to me, as I get older, that I came into RPG gaming at a very specific time. I cut my teeth on 2nd ed AD&D. Things had moved away from the original editions to something with more […]

Tinder Box Adventure: What’s Mine is Mine

Share with your DM Share on facebook Facebook Share on twitter Twitter Share on whatsapp WhatsApp Share on email Email Share on print Print Share on tumblr Tumblr Share on reddit Reddit Looks like one of the PCs lost something! Tinder Box adventures are adventures that tie the players into them from the start. By […]

Tinder Box NPC: Caelen Menarise

The sister of the queen, Caelen Menarise hasn’t taken well to the courtly life. She seeks a different kind of excitement than that. Caelen Menarise is a Tinder Box NPC. To introduce her into play, just read the enclosed quote. After doing so, ask which PC she was talking to and let the players decide. […]

A Traveler’s Guide to Samsarras: The Ankhor’s Dive Inn

History Perched upon a rocky outcropping over the sea, Ankhor’s Dive is a  haven for the less than reputable visitors to Dane Caelen. This lively tavern and wayside inn draws an eclectic mix of dwarven sailors, human nomads, and elves doing business best not done inside the city proper. It is located on the outskirts […]

Making It Up As You Go.

There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.