Random Encounters with DM Dix and Crumbling James

Discover how to use Random Encounters without derailing your game. DM Dix and Crumbing James pulled back the veil on random encounters to help you use them in your games. We went over the basics (as well as some advanced techniques) so you can level up your random encounters.

  • What is a Random Encounter? – When to use them (and when not to).
  • The secret to not railroading the players.
  • Random Encounters by region. – Balance: What is it good for?
  • Triggers: Hard vs Soft.
  • A complete system for using random encounters in your game.
  • Leveled up Random Encounters like no other.
  • A free offer to take the work out of encounters!

Get ready to take notes because you’re not going to want to miss a thing.

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.