Mercs and Masters

Mercs and Masters

$24.99

184 in stock

Mercs and Masters is a 50 card deck of Henchmen, Retainers, and Specialists for Old School Essentials and other OSR games.

$24.99

184 in stock

Outside the stone walls of the city lay foreboding wilderness, dangerous dungeons, and worse. Vicious beasts lurk in the shadows, waiting to tear you asunder. Strange beings lurk far under the surface of the world. Evil magic runs wild in the forgotten places.

It’s dangerous to go alone. Take someone with you.

 

Mercs and Masters is a 50 card deck of Henchmen, Retainers, and Specialists for Old School Essentials and other OSR games. There’s adventurers of all stripes, just waiting to sign onto your next expedition – if the price is right. But it’s not just martial power that awaits in these cards. The deck also includes a variety of specialists the PCs can hire, from Alchemists to Sages. They’re a far cry from a generic hireling.

Each card has fantastic art (mostly by the fine folks at Ink Potion Studios), a few notes on personality, and a stat block (when applicable.) Suddenly, the PCs aren’t just hiring a wizard, they’re hiring Tinley Farseer, a 6th level wizard who gets a cough whenever he’s out in the rain. Then there’s Kork Bitterspice, who will stop to pet every dog they can and claims to have been raised by wolves. These henchmen are characters the players won’t soon forget.

Each deck of 50 cards comes in an attractive tuck box. For the print and play folks, the PDF will be ready to send to your printer.

Mercs and Masters is a 50 card deck of Henchmen, Retainers, and Specialists for Old School Essentials and other OSR games.

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.