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Let Me Out

$6.25

690 in stock

Marching Order Quick and Dirties are short, no-nonsense adventures that fold out into a 12-panel poster. Get in, pillage what you can, and try to get out alive, all in a single session. From escorting knights to robbing wizards, they’re great for a quick game night treat. Oh, and don’t worry—just like any Marching Order delve, they have plenty of bullshit.

Marching Order Quick and Dirties are short, no-nonsense adventures that fold out into a 12-panel poster. Get in, pillage what you can, and try to get out alive, all in a single session. From escorting knights to robbing wizards, they’re great for a quick game night treat. Oh, and don’t worry—just like any Marching Order delve, they have plenty of bullshit.

“Thank you for coming. Do you want a drink? Ah, of course you do.”

Madame Toadlicker decants a foul-smelling liquid from a blue, glass pitcher. The good madame is well known for three things in Rotbottom: being a powerful psychic, running a questionable boarding house, and being able to outdrink 90% of the population. An ethereal mind and a gut of iron; it’s quite the combination.

“I’ve run the House of Fading Flowers for over a decade, since I bought it from its previous owner. I’ve gotten used to my strange boarders and other… guests. One of my tenants, Dr. Alinger Crawful, recently vacated the premises. His rent was unpaid, of course, but I expected that. What I didn’t expect is that he left something behind. I haven’t been able to clean the place out because of the whatever-it-is lurking in the walls.

Take care of this for me, my dears, and I’ll pay you 300 coins. Oh, and I’ll talk with the spirits about your psychic maladies. Looking at the state of you all, I’m certain you have some flaws that need removing.”

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.