Dirty Dungeons, Dangerous Magic, and Wretched Hangovers
That’s right, champ. You heard me.
You can go on these adventures all on your lonesome.
Get your coin and hire some Rogues.
Buy ’em some torches and other equipment, slap ’em on the ass, and send them on a delve.
If you’re lucky, they might even come back alive with a return on your investment.
‘Coure, there’s always a good chance a few of ’em will be laying face down in their own fecal matter feedin’ the rats.
You’re gonna take it room by room, Rogue.
Grab your graph paper and map as you go- you’re gonna want to know the best way to get back out if you need to leave in a hurry.
Explore ancient crypts, remote caves… and the hallways of your new favorite brewery.
Just make sure you bring enough torches with you.
Trust me. You don’t want to be caught in the dark.
The sellsword is cheap and competent enough, but what about the knight?
Sure, he smacks his allies as much as his foes, but he’s pretty tough.
Or maybe you need the alchemist and his strange “potions.”
Of course, there’s always the free Torchbearer.
You don’t expect him to come back, but hey, that’s one less Rogue to split the treasure with.
Marching Order is a return to the old school Dungeon Delve.
Remember when you used to be curious about what was behind every door?
Risking your life to grasp coins in your grubby little hands?
These aren’t heroes- they’re Rogues sweating off last night’s hangover because they got a job to do.
Marching Order RPG (Core Set)