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Make Zines!

The thing I like about zines is their obtainable.

You could make an RPG zine.

Yes, I’m talking to you. You right there. The one with the coffee stain on your shirt.

I came across this today. A zine about zines. Zine-ception.

I haven’t gotten a change to look through it in-depth yet, but it looks really promising for a zine making 101!

And then there is this beauty: Nathan D. Paoletta’s RPG Design Zine. The first link is a great for making zines. The second is great for making games to make into zines.

And then, of course, there is Mixam. For folks in the US at least, it’s a pretty good place to get ‘em printed.

So there you have it. Go out and make some zines.

And then send them to me for free because I’m so helpful. 😎

(But seriously, if you have any questions about it, leave a comment below and I’m happy to tell you what I know!)

Another reason I like zines? Because I grew up going to punk rock shows.

They were my very first intro to self publishing and they left a big impact.

(This was before the internet was what it is today, because I’m pretty much a dinosaur at this point.)

It was like reading someone’s personal blog, but with so much more intention. And the person who wrote it usually handed it to you. Obviously, I put out a few as a teen, too. How could I not? I didn’t combine zines and RPGs until many years later.

I think this is also something I find really cool about Mork Borg. It’s encouraged a huge way of DIY materials like so few other things have.

The community around it is amazing and creative. It’s one of the benefits of having a minimal rules chassis – you can strap whatever you want onto it.

But anyway, I ramble. The page above is for another Mork Borg adventure I’m working on. The format is absolutely inspired by Tower of the Devil-Born Magister. Lots of random encounters, lots of tables to play with.

Long live zines. And punk rock.

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.