The Coming of the Astar Uln, Part 7

Somewhere, a distant tide crashed upon the shore. Qua’ Jon was vaguely aware of it, the rhythm of the waves matching the blood pulsing in his head. Each set of waves surged behind his eyes, increasing in pressure, never easing but only doubling their efforts with each contraction of his heart. Even more so, it […]

The Coming of the Astar Uln, Part 6

Qua Jon wandered alone with his familiar through the forest, the increasing winds rattling the tall pines around them. Fat drops of rain had started, slapping against leaf and pine needle alike. He drew his tattered and worn green cloak tightly against himself, drawing his hood down low over his eyes. Despite the worsening weather, […]

Gold Pieces are Boring

Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that.  No one speaks […]

The Coming of the Astar Uln, Part 5

“And if you lose em, don’t bother coming back. Bunch of damned fools that should know better. Who the hell would leave paradise? Everything you need, and you all run off to some demon spawned shit hole” Drugar looked over his creations, pride showing on his face despite his bluster. The gods had gathered on […]

The Coming of the Alstar Uln, Part 4

Druhaus stared out her window, watching the fury of the winds whip about loose dirt and stone. Her home, which she shared with her brother, hung on the edge of the eternal storm. Never had the tempest advanced on their dwelling, however. She spent much time looking into its depths, mouthing words no ears would […]

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.