Starting a New Campaign.

This article builds heavily upon the previous one which spoke about what to do before and during session zero. You can find it here. At this point, if you’ve gone through session zero and its pre-prep, you have a lot of tools in your bag. You know at least a little about your world, the […]
Session 0, Before and After

Starting a new campaign can be a daunting and exciting task. There is a whole new story to create! Where do you start? What about character creation? Should you have a session zero?
Gifting the Players Secrets

One of the most common new DM mistakes is gifting the players too much treasure. I’ve often seen someone bemoaning high powered low level characters after they had too much magic heaped upon them. Its an easy thing to do, as giving a character a new toy makes the player momentarily happy. It hits […]
“Its been a while,” or Splitting the Party Long Term

Once upon a time, in a D&D campaign long, long ago, I came to a dilemma. The party I was GMing for managed to ingest some poisoned food. Half of them failed their saves and ended up passed out and drugged. The other half managed to fight their way out of the situation, but […]
“Don’t Split the Party!”

“Don’t split the party.” The very phrase seems to be known by every adventuring party ever. If ever a character starts making plans to go off in a separate direction, one of the players is guaranteed to shout this from across the table. If you ask the internet, it won’t hesitate to chime in […]
