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Freebies
Spend money – get FREE stuff!
Each tier gets you everything in lower tiers as well!
Deal 1
Deal 1
Solo Bundle
Total Value: $32
Only $24.99
Only
$24.99
Welcome to the SOLO Bundle for the Darkest of all Fridays.
Welcome to the SOLO Bundle for the Darkest of all Fridays.
Three Solo titles to keep you adventuring through the long nights.
Luchador Hero
LUCHADOR HERO is a solo TTRPG where you put on the mask of a super-powered luchador vigilante. Solving mysteries that no other detective can crack. Fighting criminals, monsters, mutants and evil geniuses to keep your city safe.
This game is a love letter to the Santo and Blue Demon movies, as well as serials like Batman 66, The Venture Bros., Scooby-Doo, Hellboy & the B.P.R.D. comics, The Haunted World of El Superbeasto, etc.
LUCHADOR HERO is psychotronic, psychedelic, action-packed, cheesy, tongue-in-cheek, but most of all fun!
Art by the Fantastical Evlyn Moreau!
New York Zombies
By: Paul Dee
Bad news! You’re in Manhattan and it’s overrun with zombies!
You’ve been laying low, but now it’s time to leave your sanctuary and make a break for the safety of the New Jersey Refugee Camp! It’s been weeks since the outbreak occurred; the city streets aren’t getting any safer – more New Yorkers are getting turned every day; the number of zombies is increasing, and the army are moving in.
To get out alive, you must make it out of Harlem, through Central Park, Midtown and finally survive the Lincoln Tunnel. Good luck – you’re going to need it!
The game includes:
– Rules including combat, skill tests, loot and push-your-luck mechanics
– Six unique character types each with a different special ability
– Four locations your character must travel through, each with combat encounters and events
– Three final bosses that must be overcome!
Wanderer: The Shadowed Realm
By: Sleepy Sasquatch Games
The Shadowed Realm Calls
Wanderer – The Shadowed Realm is a thrilling unique solo roleplaying adventure that invites you to brave a world shrouded in darkness. Step into the boots of a Wanderer, an intrepid adventurer roaming the lands to aid those in need.
Wanderer – The Shadowed Realm is:
Immersive storytelling and adventures with epic sword clashes, powerful sorcery, and travel in a dangerous realm.
Solo-first rules that empower you to be the keeper of the rules and the storyteller. Set the pace, find your rhythm, and enjoy every moment of your adventures.
Accessible for all levels of play. Wanderer is designed for players of all experience levels. Whether you’re a seasoned solo role-player or new to the genre, Wanderer welcomes you.
A legacy-style game. Create lasting items, locations, and people in the world that may be encountered in future adventures!
Based on games you love! Wanderer takes inspiration from games including Into the Odd, MÖRK BORG, and Middle-Earth RPG.
Resist the Shadows. Forge your legacy. Become a Wanderer.
All art by the amazing Perplexing Ruins.
Three Solo titles to keep you adventuring through the long nights.
Luchador Hero
LUCHADOR HERO is a solo TTRPG where you put on the mask of a super-powered luchador vigilante. Solving mysteries that no other detective can crack. Fighting criminals, monsters, mutants and evil geniuses to keep your city safe.
This game is a love letter to the Santo and Blue Demon movies, as well as serials like Batman 66, The Venture Bros., Scooby-Doo, Hellboy & the B.P.R.D. comics, The Haunted World of El Superbeasto, etc.
LUCHADOR HERO is psychotronic, psychedelic, action-packed, cheesy, tongue-in-cheek, but most of all fun!
Art by the Fantastical Evlyn Moreau!
New York Zombies
By: Paul Dee
Bad news! You’re in Manhattan and it’s overrun with zombies!
You’ve been laying low, but now it’s time to leave your sanctuary and make a break for the safety of the New Jersey Refugee Camp! It’s been weeks since the outbreak occurred; the city streets aren’t getting any safer – more New Yorkers are getting turned every day; the number of zombies is increasing, and the army are moving in.
To get out alive, you must make it out of Harlem, through Central Park, Midtown and finally survive the Lincoln Tunnel. Good luck – you’re going to need it!
The game includes:
– Rules including combat, skill tests, loot and push-your-luck mechanics
– Six unique character types each with a different special ability
– Four locations your character must travel through, each with combat encounters and events
– Three final bosses that must be overcome!
Wanderer: The Shadowed Realm
By: Sleepy Sasquatch Games
The Shadowed Realm Calls
Wanderer – The Shadowed Realm is a thrilling unique solo roleplaying adventure that invites you to brave a world shrouded in darkness. Step into the boots of a Wanderer, an intrepid adventurer roaming the lands to aid those in need.
Wanderer – The Shadowed Realm is:
Immersive storytelling and adventures with epic sword clashes, powerful sorcery, and travel in a dangerous realm.
Solo-first rules that empower you to be the keeper of the rules and the storyteller. Set the pace, find your rhythm, and enjoy every moment of your adventures.
Accessible for all levels of play. Wanderer is designed for players of all experience levels. Whether you’re a seasoned solo role-player or new to the genre, Wanderer welcomes you.
A legacy-style game. Create lasting items, locations, and people in the world that may be encountered in future adventures!
Based on games you love! Wanderer takes inspiration from games including Into the Odd, MÖRK BORG, and Middle-Earth RPG.
Resist the Shadows. Forge your legacy. Become a Wanderer.
All art by the amazing Perplexing Ruins.
Shipping Outside the Continental US May Take 1-2 Weeks Longer For This Bundle
Deal 2
Deal 2
Old School Essentials
Bundle
Total Value: $73
Only $39.99
Only
$39.99
Armies of Orcs and Trolls stalk the darklands and a strange house hides at it's heart. The adventure will be deadly, but the rewards will be great.
Armies of Orcs and Trolls stalk the darklands and a strange house hides at it's heart. The adventure will be deadly, but the rewards will be great.
The Scourge of Northland
By: Gelatinous Cubism Press
Beyond the city wall, there are creatures with their own plans. Giant spiders desperately assault the city in swarms. No one knows the cause of these attacks, but their frequency increases by the day.
Far to the north, smaller orc war-bands are beginning to gather and remote settlements are all that stand between them and the walls of Obanhold. Too much blood has been spilled in the name of human expansion and the orc tribes of Maut’hgar have called for retribution. It is a matter of time before all out war is declared.
A storm is coming.
The Scourge of Northland is an adventure campaign book aimed at starting a low level party in the middle of the expansive Northland—a windy highlands region that is on the brink of war.
– 66 page sandbox adventure campaign module
– 5.5″ x 8.5″ saddle-stitch printing.
Troll Hunter
Ever since the renovations on the church, the citizens of Godhaven have had a problem with trolls. The worst of them all is Thorsbane. He comes crawling out of the swamp, demanding sacrifice each new moon. The local priest, Brother Turfil, doesn’t seem to mind. Mayor Hulda Flowerwine’s elderly mother has recently gone missing, however. She’s too afraid to search for her mum herself. She needs a TROLL HUNTER!
Troll Hunter is a tri-fold pamphlet adventure and Troll generator for Old School Essentials with art by the the Troll Lord himself, Mustafa Bekir. The swamp is full of Troll caves, abandoned shacks, broken rafts, and weird stones. Plus, there are enough tables to make sure that every troll the PC’s meet is unique. This grimy hex crawl packs a lot of punch for its size.
Mercs & Masters
Outside the stone walls of the city lay foreboding wilderness, dangerous dungeons, and worse. Vicious beasts lurk in the shadows, waiting to tear you asunder. Strange beings lurk far under the surface of the world. Evil magic runs wild in the forgotten places.
It’s dangerous to go alone. Take someone with you.
Mercs and Masters is a 50 card deck of Henchmen, Retainers, and Specialists for Old School Essentials and other OSR games. There’s adventurers of all stripes, just waiting to sign onto your next expedition – if the price is right. But it’s not just martial power that awaits in these cards. The deck also includes a variety of specialists the PCs can hire, from Alchemists to Sages. They’re a far cry from a generic hireling.
Each card has fantastic art (mostly by the fine folks at Ink Potion Studios), a few notes on personality, and a stat block (when applicable.) Suddenly, the PCs aren’t just hiring a wizard, they’re hiring Tinley Farseer, a 6th level wizard who gets a cough whenever he’s out in the rain. Then there’s Kork Bitterspice, who will stop to pet every dog they can and claims to have been raised by wolves. These henchmen are characters the players won’t soon forget.
Each deck of 50 cards comes in an attractive tuck box. For the print and play folks, the PDF will be ready to send to your printer.
A Strange House & Other Oddities
A Strange House is a dungeon crawl full of whimsy and weirdness. Join your fellow heroes in a dungeon crawl through a rickety old house in a forgotten pocket realm. It’s a place where insects have much to tell you and goblins run underfoot carrying sausages. Curiosity is rewarded and every room has all kinds of things to interact with. There’s talking trophy heads, insistent rocking chairs, and a cat that won’t stop following you.
This 42 page hardcover book includes a house to explore and 15 encounters to randomly throw at your players. The cover has a cloth finish with red foil stamp to give a soft, but sleek design that will be a beautiful addition to any library.
*All products come with a downloadable PDF.
The Scourge of Northland
By: Gelatinous Cubism Press
Beyond the city wall, there are creatures with their own plans. Giant spiders desperately assault the city in swarms. No one knows the cause of these attacks, but their frequency increases by the day.
Far to the north, smaller orc war-bands are beginning to gather and remote settlements are all that stand between them and the walls of Obanhold. Too much blood has been spilled in the name of human expansion and the orc tribes of Maut’hgar have called for retribution. It is a matter of time before all out war is declared.
A storm is coming.
The Scourge of Northland is an adventure campaign book aimed at starting a low level party in the middle of the expansive Northland—a windy highlands region that is on the brink of war.
– 66 page sandbox adventure campaign module
– 5.5″ x 8.5″ saddle-stitch printing.
– Includes a PDF copy
Troll Hunter
Ever since the renovations on the church, the citizens of Godhaven have had a problem with trolls. The worst of them all is Thorsbane. He comes crawling out of the swamp, demanding sacrifice each new moon. The local priest, Brother Turfil, doesn’t seem to mind. Mayor Hulda Flowerwine’s elderly mother has recently gone missing, however. She’s too afraid to search for her mum herself. She needs a TROLL HUNTER!
Troll Hunter is a tri-fold pamphlet adventure and Troll generator for Old School Essentials with art by the the Troll Lord himself, Mustafa Bekir. The swamp is full of Troll caves, abandoned shacks, broken rafts, and weird stones. Plus, there are enough tables to make sure that every troll the PC’s meet is unique. This grimy hex crawl packs a lot of punch for its size.
Mercs & Masters
Outside the stone walls of the city lay foreboding wilderness, dangerous dungeons, and worse. Vicious beasts lurk in the shadows, waiting to tear you asunder. Strange beings lurk far under the surface of the world. Evil magic runs wild in the forgotten places.
It’s dangerous to go alone. Take someone with you.
Mercs and Masters is a 50 card deck of Henchmen, Retainers, and Specialists for Old School Essentials and other OSR games. There’s adventurers of all stripes, just waiting to sign onto your next expedition – if the price is right. But it’s not just martial power that awaits in these cards. The deck also includes a variety of specialists the PCs can hire, from Alchemists to Sages. They’re a far cry from a generic hireling.
Each card has fantastic art (mostly by the fine folks at Ink Potion Studios), a few notes on personality, and a stat block (when applicable.) Suddenly, the PCs aren’t just hiring a wizard, they’re hiring Tinley Farseer, a 6th level wizard who gets a cough whenever he’s out in the rain. Then there’s Kork Bitterspice, who will stop to pet every dog they can and claims to have been raised by wolves. These henchmen are characters the players won’t soon forget.
Each deck of 50 cards comes in an attractive tuck box. For the print and play folks, the PDF will be ready to send to your printer.
A Strange House & Other Oddities
A Strange House is a dungeon crawl full of whimsy and weirdness. Join your fellow heroes in a dungeon crawl through a rickety old house in a forgotten pocket realm. It’s a place where insects have much to tell you and goblins run underfoot carrying sausages. Curiosity is rewarded and every room has all kinds of things to interact with. There’s talking trophy heads, insistent rocking chairs, and a cat that won’t stop following you.
This 42 page hardcover book includes a house to explore and 15 encounters to randomly throw at your players. The cover has a cloth finish with red foil stamp to give a soft, but sleek design that will be a beautiful addition to any library.
*All products come with a downloadable PDF.
**Shipping Outside the Continental US May Take 1-2 Weeks Longer For This Bundle**
**Shipping Outside the Continental US May Take 1-2 Weeks Longer For This Bundle**
Deal 3
Deal 3
Universal Fantasy Bundle
Total Value: $52
Only $29.99
Only
$29.99
Darkness that moves beyond system. Fantasy that cares not which dice you roll. The Blackhole sun says these are great for any of your dragon games.
Darkness that moves beyond system. Fantasy that cares not which dice you roll. The Blackhole sun says these are great for any of your dragon games.
Deep Dark Wood Series
“Be he boar or be he man, he has a single knife. And if you come upon his mind, he’ll end your too short life.”
There was a time that your ancestors knew the forest was to be feared. It was deep and dark. No sun touched the heart of these woods and those that went in were often not seen again. The beasts that ranged there were strange and if any religion was practiced within, it was old, odd, and evil. At least, that’s what the peasants would say, banded together in their small towns for safety or the illusion there of.
This is a tiny hex crawl. There are seven locations you can add into any game you’re running with a narrative that runs throughout. Throw them into the center of the forest in your game world, run it as a simple one shot. or use it for inspiration.
- Deep Dark Wood (Print + PDF)- Seven strange locations to add into your fantasy game. It is designed for 5E, but easily playable in other systems (see below). It is a strange, fairy tale like setting full of witches, ghosts, and the memories of long lost deities.
- Deep Dark Encounters (Print + PDF)- A list of unique and fleshed out Random Encounters for Deep Dark Wood. Thieving goblins, drunk cyclops, and signing Kobolds- it has everything you need to challenge and delight your players.
- Deep Dark Dungeons (Print + PDF) The dungeons are system agnostic, so you can drop them into any campaign. If you do have Deep Dark Wood, DDD has suggestions as to where to drop these mystery filled labyrinths.
- How to Use Deep Dark Wood (PDF Only)- A complete guide to the various ways you can run Deep Dark Wood. Great for new GMs or folks looking for inspiration. It also comes with conversions for Old School Essentials and Mork Borg!
Blood Fish Isle
Blood Fish Isle is a one page (front and back) system agnostic fantasy adventure. Visit an island full of fishing halflings, strange old wizards, and an ugly fish that walks on two legs. Blood Fish Isle is a small Hex Crawl with many random encounters, perfect for your dragon games. Whose to say this isle isn’t too far from Godhaven?
The House of Gureaux the Butcher
The House of Gureaux the Butcher is a trifold pamphlet system agnostic fantasy adventure dungeon. Dare you go into the house of Gureaux? It’s said his sausages are the best in the four villages, but everyone keeps their animals inside when he comes. Is his a tragic tale or a dark tale of murder? Grab this small dungeon, perfect for your Dungeon Games.
*All products come with a downloadable PDF.
Deep Dark Wood Series
“Be he boar or be he man, he has a single knife. And if you come upon his mind, he’ll end your too short life.”
There was a time that your ancestors knew the forest was to be feared. It was deep and dark. No sun touched the heart of these woods and those that went in were often not seen again. The beasts that ranged there were strange and if any religion was practiced within, it was old, odd, and evil. At least, that’s what the peasants would say, banded together in their small towns for safety or the illusion there of.
This is a tiny hex crawl. There are seven locations you can add into any game you’re running with a narrative that runs throughout. Throw them into the center of the forest in your game world, run it as a simple one shot. or use it for inspiration.
- Deep Dark Wood (Print + PDF)- Seven strange locations to add into your fantasy game. It is designed for 5E, but easily playable in other systems (see below). It is a strange, fairy tale like setting full of witches, ghosts, and the memories of long lost deities.
- Deep Dark Encounters (Print + PDF)- A list of unique and fleshed out Random Encounters for Deep Dark Wood. Thieving goblins, drunk cyclops, and signing Kobolds- it has everything you need to challenge and delight your players.
- Deep Dark Dungeons (Print + PDF) The dungeons are system agnostic, so you can drop them into any campaign. If you do have Deep Dark Wood, DDD has suggestions as to where to drop these mystery filled labyrinths.
- How to Use Deep Dark Wood (PDF Only)- A complete guide to the various ways you can run Deep Dark Wood. Great for new GMs or folks looking for inspiration. It also comes with conversions for Old School Essentials and Mork Borg!
Blood Fish Isle
Blood Fish Isle is a one page (front and back) system agnostic fantasy adventure. Visit an island full of fishing halflings, strange old wizards, and an ugly fish that walks on two legs. Blood Fish Isle is a small Hex Crawl with many random encounters, perfect for your dragon games. Whose to say this isle isn’t too far from Godhaven?
The House of Gureaux the Butcher
The House of Gureaux the Butcher is a trifold pamphlet system agnostic fantasy adventure dungeon. Dare you go into the house of Gureaux? It’s said his sausages are the best in the four villages, but everyone keeps their animals inside when he comes. Is his a tragic tale or a dark tale of murder? Grab this small dungeon, perfect for your Dungeon Games.
*All products come with a downloadable PDF.
Deal 4
Deal 4
MÖRK BORG Bundle
Total Value: $19
Only $9.99
Only
$9.99
Yes, the Blackhole sun rises over the dying world.
Praise the Basilisk! Praise the dying of the light!
Yes, the Blackhole sun rises over the dying world.
Praise the Basilisk! Praise the dying of the light!
Den of the Degenerate Dirt Diggers (D/D/D/D)
The City-State of Grift prepares itself for death. The chirurgeons of the land are vilified, as it is claimed they unnaturally prolong life before its certain end. The graveyards are no longer holy places of rest, but instead they are mud slogged ruined gardens, as the citizens fill them with more bodies than they can fit. They are buried one atop the other.
Though not all of the folk suffer. A gang has formed of those who would seek to experience as much decadence in the squalor as they might before the end. They are godless scum, who seek only to profit, and there are none fit to stop them. These Shovelrots steal from the dead and terrify the living. They pay for their drinks with gold teeth and tarnished pendants. Their clothes smell like the corpses from whom they were stolen.
Recently, they’ve unearthed something… else…
D/D/D/D (Den of the Degenerate Dirt-Diggers) is a tri-fold pamphlet adventure for Mork Borg with art by the mad one himself, Mustafa Bekir. The Dirt Diggers are known grave robbers in the town of Grift. They deal with the end times by hoarding as many riches as they can. Sure, the PCs probably aren’t interested in stopping them, but I’m sure they’re not opposed to repurposing stolen loot for their own benefit…
– A seven location dungeon full of treasure, grave robbers, and other dark things…
– A robust rumor table to get the adventure started
– Random encounters to spice up the delve
– A loot table to see what the dead carried
– Eternal suffering and misery
Tower of the Devil-Born Magister
The citizens of Rütterblack have had a rash of “terrible” dreams. In their nightly slumber, they are visited by the Magister. Though many hesitate to speak of it, she performs carnal acts upon them in these nocturnal visions. Madness is starting to spread through the land as the ravages of exhaustion twist men’s minds. Though she hasn’t been seen in many years, the blame falls to the Devil-Born Magister.
Worse yet, even the PCs have started to have these nightmares. Will they seek out the Magister’s Tower?
The Tower of the Devil-Born Magister is a zine adventure for Mork Borg, based on art by the mad one himself, Mustafa Bekir. The Magister is a Sadistic Soulless Succubus, feeding on the night time terror of Rütterblack and the surrounding area. Cults have sprung up, praying for her attention, and even the local temple is not untouched by her power. The villagers are not even sure she actually exists…
– A Fourteen Page Hexcrawl Adventure through the lands surrounding the Tower of the Devil-Born Magister
– A tower dungeon, full of strangeness and the Magister’s dreamers
– Eighteen location encounters + Eighteen random encounters to foster re-playability
– Tables full of dreams, omens, names, loot, and rumors…
*Both products come with a downloadable PDF.
Den of the Degenerate Dirt Diggers (D/D/D/D)
The City-State of Grift prepares itself for death. The chirurgeons of the land are vilified, as it is claimed they unnaturally prolong life before its certain end. The graveyards are no longer holy places of rest, but instead they are mud slogged ruined gardens, as the citizens fill them with more bodies than they can fit. They are buried one atop the other.
Though not all of the folk suffer. A gang has formed of those who would seek to experience as much decadence in the squalor as they might before the end. They are godless scum, who seek only to profit, and there are none fit to stop them. These Shovelrots steal from the dead and terrify the living. They pay for their drinks with gold teeth and tarnished pendants. Their clothes smell like the corpses from whom they were stolen.
Recently, they’ve unearthed something… else…
D/D/D/D (Den of the Degenerate Dirt-Diggers) is a tri-fold pamphlet adventure for Mork Borg with art by the mad one himself, Mustafa Bekir. The Dirt Diggers are known grave robbers in the town of Grift. They deal with the end times by hoarding as many riches as they can. Sure, the PCs probably aren’t interested in stopping them, but I’m sure they’re not opposed to repurposing stolen loot for their own benefit…
– A seven location dungeon full of treasure, grave robbers, and other dark things…
– A robust rumor table to get the adventure started
– Random encounters to spice up the delve
– A loot table to see what the dead carried
– Eternal suffering and misery
Tower of the Devil-Born Magister
The citizens of Rütterblack have had a rash of “terrible” dreams. In their nightly slumber, they are visited by the Magister. Though many hesitate to speak of it, she performs carnal acts upon them in these nocturnal visions. Madness is starting to spread through the land as the ravages of exhaustion twist men’s minds. Though she hasn’t been seen in many years, the blame falls to the Devil-Born Magister.
Worse yet, even the PCs have started to have these nightmares. Will they seek out the Magister’s Tower?
The Tower of the Devil-Born Magister is a zine adventure for Mork Borg, based on art by the mad one himself, Mustafa Bekir. The Magister is a Sadistic Soulless Succubus, feeding on the night time terror of Rütterblack and the surrounding area. Cults have sprung up, praying for her attention, and even the local temple is not untouched by her power. The villagers are not even sure she actually exists…
– A Fourteen Page Hexcrawl Adventure through the lands surrounding the Tower of the Devil-Born Magister
– A tower dungeon, full of strangeness and the Magister’s dreamers
– Eighteen location encounters + Eighteen random encounters to foster re-playability
– Tables full of dreams, omens, names, loot, and rumors…
*Both products come with a downloadable PDF.
Deal 5
Deal 5
MOTHERSHIP Release:
TECHROMANCER: Deluxe Box Set
Total Value: $29.99
Only $19.99
Only
$19.99
Terror in the stars. A long dead world. A wizard who bridges the gap between technology and death. A sound track that will melt your brain. Find it all here.
Terror in the stars. A long dead world. A wizard who bridges the gap between technology and death. A sound track that will melt your brain. Find it all here.
The planet of Necropolis was destroyed thousands of years ago, a result of the Techromancer’s insatiable appetite.
The PCs have just flown through a cloud of dust, the ancient planet’s remains, and now the evil lord of the Necropolis is reborn.
Techromancer is a 12 panel, quad fold pamphlet adventure for Mothership and so much more – It’s an ambitious experiment in mediums, structure, and just how big a small adventure can be. Players will revisit a destroyed planet out of time, right on the “comfort” of their own space craft. The countdown clock keeps moving to the Techromancer’s return – and the PCs doom!
- A 17″ x 11″ pamphlet adventure.
- A three hour time tracker for keeping track of in-game time.
- A list of events that happen every 15 minutes of in-game time.
- A player’s card with QR codes they can scan when they find special information.
- Ten digital audio broadcasts that play over the ship’s speakers.
- Four digital audio logs the PCs can unlock.
- Access to the Techromancer’s computer and the secrets that lie there in.
- Two sheets of cut-out room tiles with two versions: normal and ruined.
- A sheet of cut-out character standees.
- A sheet of cut-out enemy standees.
- A CD containing all the audio files
This adventure is so much larger than its size suggests. It stretches across mediums, yet great detail has been paid toward playability and ease of running. We give the Warden all the additional tools they need to manage the workload.
The adventure starts right after the PCs ship has flown through a strange cloud of space dust.
This is when the timer starts. Anytime a PC takes an action, it advances the time tracker. As it moves forward, more locations appear and the older ones change. Combined with the countdown timer that plays over the ships comms, this gives the game world a strong sense of evolving and continually hints at the PCs upcoming doom.
There is a list of events in the adventure, keyed to certain marks on the tracker. Some trigger broadcasts, others unlock new hints towards the nature of the PCs plight and how they might avoid it. Eventually, the Techromancer’s burial chamber appears. With luck, they’ve found the disk that can corrupt his blood – but they’ll still have to insert it!
The planet of Necropolis was destroyed thousands of years ago, a result of the Techromancer’s insatiable appetite.
The PCs have just flown through a cloud of dust, the ancient planet’s remains, and now the evil lord of the Necropolis is reborn.
Techromancer is a 12 panel, quad fold pamphlet adventure for Mothership and so much more – It’s an ambitious experiment in mediums, structure, and just how big a small adventure can be. Players will revisit a destroyed planet out of time, right on the “comfort” of their own space craft. The countdown clock keeps moving to the Techromancer’s return – and the PCs doom!
- A 17″ x 11″ pamphlet adventure.
- A three hour time tracker for keeping track of in-game time.
- A list of events that happen every 15 minutes of in-game time.
- A player’s card with QR codes they can scan when they find special information.
- Ten digital audio broadcasts that play over the ship’s speakers.
- Four digital audio logs the PCs can unlock.
- Access to the Techromancer’s computer and the secrets that lie there in.
- Two sheets of cut-out room tiles with two versions: normal and ruined.
- A sheet of cut-out character standees.
- A sheet of cut-out enemy standees.
- A CD containing all the audio files
This adventure is so much larger than its size suggests. It stretches across mediums, yet great detail has been paid toward playability and ease of running. We give the Warden all the additional tools they need to manage the workload.
The adventure starts right after the PCs ship has flown through a strange cloud of space dust.
This is when the timer starts. Anytime a PC takes an action, it advances the time tracker. As it moves forward, more locations appear and the older ones change. Combined with the countdown timer that plays over the ships comms, this gives the game world a strong sense of evolving and continually hints at the PCs upcoming doom.
There is a list of events in the adventure, keyed to certain marks on the tracker. Some trigger broadcasts, others unlock new hints towards the nature of the PCs plight and how they might avoid it. Eventually, the Techromancer’s burial chamber appears. With luck, they’ve found the disk that can corrupt his blood – but they’ll still have to insert it!
Hurry, This sale is not long for this mortal realm.
Hurry,
This sale is not long for this
mortal realm.
DON'T FORGET!
DON'T FORGET!
MARCHING ORDER: Curse & Coin Edition
You can still make a late pledge!
Crumbling Keep is excited (perhaps a little TOO excited) to bring you Marching Order: Curse and Coin Edition. It’s a tongue-in-cheek, dark fantasy game of desperate Rogues delving into forgotten places for coin. Hey, ale ain’t cheap, and they need some way to forget the terrors they’ve seen.
The first edition was originally released in 2021, during the peak of the pandemic. A lot of us learned about solo gaming at this time, and Marching Order was quite a few folks’ first foray into that world. It has been, and always will be, focused on solo play, though it does play cooperatively rather well with up to four players. Whether you’re hosting a beer-and-pretzel night with a few friends, or you want to pop on some tunes, dim the lights, and get into some immersive, story-driven dungeon-delving by yourself, Marching Order is gonna scratch that itch.
Crumbling Keep is excited (perhaps a little TOO excited) to bring you Marching Order: Curse and Coin Edition. It’s a tongue-in-cheek, dark fantasy game of desperate Rogues delving into forgotten places for coin. Hey, ale ain’t cheap, and they need some way to forget the terrors they’ve seen.
The first edition was originally released in 2021, during the peak of the pandemic. A lot of us learned about solo gaming at this time, and Marching Order was quite a few folks’ first foray into that world. It has been, and always will be, focused on solo play, though it does play cooperatively rather well with up to four players. Whether you’re hosting a beer-and-pretzel night with a few friends, or you want to pop on some tunes, dim the lights, and get into some immersive, story-driven dungeon-delving by yourself, Marching Order is gonna scratch that itch.
