Fernmire is a small seaside village sheathed in grey skies. The local economy is kept afloat by fisher folk and crabbers. Every morning, the boats set out into the seas under cover of mist and clouds. Fisherfolk keep silent vigils over nets, the only sound being that of the surf and the crackling of burning pipe tobacco.
It’s considered a right of passage for the young to go out into the sea for their first fishing trip. The entire village gathers once a year on the first day of spring to watch the young elves put out to sea for the first time. Candles burn in all the homes in a silent vigil as families wait for their children to return. The evening consists of a feast and the new fisher folk drink fortified wine for the first time to drive the early spring chill from their bones.
The village has a temple to Niteless, Speaker of Storms and the Radiant Dragon God will at times stay in the village. The priests of the Mithraeum judge the Dragon’s temperament by the quality of the sea. The four head priests are known as The Keepers of the Gale and spend hours conversing with Niteless directly, talking of stars, omens, and storms.
Outside of Fernmire proper is Greyhill, a very small community of those who still worship the Astar Uln. Shunned from Fernmire proper, they have found company and solace with each other in the barren hills outside of town.
Population: 382 high elves, 12 wild elves.
Religion: While they pay lip service to all the radiant dragon gods, the villagers of Fernmire almost solely worship Niteless, Speaker of Storms. There are few that worship the Astar Uln, though they are relegated to Greyhill.
Government: Ilysus Saltfen is Headman of Fernmire, though he unofficially answers to The Keepers of the Gale.
Mithraeum of the Tempest
This towering Mithraeum was constructed to honor the radiant dragon god Niteless, Speaker of Storms. He visits often, conferring with the temple priests in the guise of a withered old human man. He is also often seen standing on the south shore of this little island, next to the statue of himself, staring out over the endless waves.
While Ilysus Satlfen is the headman of Fernmire, the priests known as the Keepers of the Gale truly run the village.
Lathman cultivates and gathers all sorts of herbs that grow in this wet climate. His shop has jars upon jar of dried mushrooms, powders, and teas.
The thin elf is quite knowledgeable, though sometimes hard to communicate with. He partakes in strange sedatives often and stares out over his counter with glassy eyes, as if he’s seeing things that aren’t there.
Saltfen Manor is the home of Ilysus Saltfen and is as close to an administrative building as one might find in Fernmire. Ilysus rules over the village with all the skills of a mediocre merchant, often gauging the success of his rulings by if they turned a profit.
He makes every effort to put on a show of his power, though in truth he answers to The Keepers of the Gale.
Oldtown lays behind a locked wrought iron wall. Travel into this area is forbidden. Outsiders are informed simply that it is sacred ground and not to be disturbed. The locals do venture into Oldtown when someone dies, as that is where the crypts are located.
Fernmire proper does not have an inn. They make very little effort to accommodate travelers. The only inn exists at the foot of Greyhill, outside of the village limits.
Silywyn’s Rest is ran by Tasla Griendor, a grey cloaked wood elf who has extensively traveled the Sylvan Kingdom. It is a simple inn with simple furnishings. Tasla follows suit, wearing drab clothing under the grey cloak. The fire is always lit in the hearth and the food is always hearty, however.
Greyhill exists outside of Fernmire proper, being only as large as four house and an inn. The elves in Greyhill worship the Astar Uln as opposed to the Radiant Dragon Gods. As such, they are shunned from the village proper. Folks of Fernmire are known to spit as those from Greyhill walk past.
Eastwatch is always guarded by four elves, two in each tower. They question any and all visitors as to what their business is and urge them to attend to it quickly. They rarely keep anyone out, but they do make it a point to make them feel unwelcome.
Northwatch is always guarded by four elves, two in each tower. They question any and all visitors as to what their business is and urge them to attend to it quickly. They rarely keep anyone out, but they do make it a point to make them feel unwelcome.
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Fantasy is hardly an escape from reality; it's a way of understanding it