\On the rocky shore of Dane Caelen sits a cave, worn into the rock by an eon of waves. During high tide, the Dreaming Veil is not very accessible as it fills with sea water from below. When the waters recede, however, many Elves visit to meditate among the strange harmonic sounds that emanate from the cave. They say that the cave brings inner peace and can heal the sick. Some even believe that a child conceived in the cave is destined for a good life, though the act needed to do so is illegal in public and can certainly bring trouble from the town guard.
Like many such claims, the wishes of those that make them outweigh the reality at hand. Despite this, the Dreaming Veil remains popular. It does house it’s own secret, however. Not many know of the secondary cave…
Path to the City
This pathway curves around to Dane Caelen.
The rock leading up to the cave is slightly steep. As such, someone has constructed a simple rope and pole rail to assist people in navigating it. Anyone entering the cave must make an Athletics Check of DC 5 – 8 depending on how slippery the rock is at any given time. This largely depends on the tide. Anyone using the railing does so at advantage.
The entrance to the cave has been adorned with various strips of colored fabric over the years from its many visitors. Many of them have become weather worn and bear little resemblance to the bright colors they once were. It is not unusual to find flowers lain upon the threshold, though they generally wash away when the tide rolls in.
The main chamber is adorned with many large flat rocks so that people may sit on them to meditate. When the tide is at its fullest, the water here will often be knee deep. By the time it washes into the cave, the waves are generally not strong enough to be a problem, but feel free to judge differently. Feel free to roll on the table above to determine the occupants of the cavern at any given time.
The central pool is full of fresh sea water, replenished each time the tide rolls in. It glows ever so slightly blue from the algae lining the rocks below. It is not uncommon to see small fish or hermit crabs inside.
Perhaps of greater note is that the pool emits a soft harmonic hum that is not easily explained. It is this noise that many come to witness.
At the back of the pool is a stalagmite, the tip of which is just breaking the surface of the water. If one gets into the pool, a DC 16 perception check reveals that there is an underwater tunnel that leads away from the pool into the secret chambers below.
This tunnel leads underwater to the next chamber. Any character attempting to traverse it must hold their breath, making a DC 11 Constitution Check. Failure leaves the swimmer with one level of exhaustion.
This chamber is quite warm, in contrast to the often chilly and misty upper chamber. Two empty wine bottles and one full one litter the floor. The walls are adorned with simple drawings made by natural chalk. Some pieces of the white stone can easily be found on the floor.
The passage way down is almost like a natural staircase. It becomes more steamy as it descends.
This chamber is like a warm sauna. The pool in this room does not come from the sea, but is instead fed from an underwater hot spring. As the water condenses on the Stalactites above, it drips down onto the rocks, creating the harmonic vibrations that can be heard above. The water itself is too hot to get into without suffering 1d6 (Dice Roll: 3) fire damage each round. Anyone taking a short rest here gains inspiration. Additionally, any healing magic cast in this chamber automatically heals it’s maximum amount.
Fantasy is hardly an escape from reality; it's a way of understanding it