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The Dream Collector

At some point, when the PCs find treasure, they notice some of the gold pieces are in a currency they don’t recognize. There is a skull stamped upon the coins. They radiate no magic, and there is nothing out of the ordinary about them. No one else in the domain they are in recognizes the symbol.

A week after they take the treasure, any PC who has one of the coins starts having dreams of their past at night, reliving memories. In the background of these dreams skulks a tall woman with a large top hat. Where her face should be is only a smooth expanse of skin. She’ll open a container (drawers, boxes, sacks) and pull a bone from it and then disappear. She’ll do this every night in a different dream.

She cannot be approached and does not react to the PCs.

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Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.