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Tag: Random Encounters

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Petals on an Empty Grave

During their travels, the PCs find a strange garden. Perhaps it is in the ruins of an old manor house or alongside a river they are traveling near, far from anything else. It is largely overgrown. Perhaps strangest of all, no matter what time of day it is, it appears to be dusk within it’s crumbling gates. In the middle of the garden is what remains of some sort of stone monument, and in front of that, a single black poppy grows. Gold sap drips down its stem.

If any PC takes it, it’ll live for five days. During that time, candles will extinguish when they enter a room. The brightest fire will only cast dim light. Even at high noon on a sunny day, the character sees as if the world is in shadow.

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They Know your Name!

When exploring some location in the dark domain, the PCs find a rolled-up scroll. Place it anywhere the PCs are searching that doesn’t already have an item in it. When a character unrolls it, they see a simple phrase: “Beware the fire on the Tenth Night.” Oddly, no other player character can see the words.

Whenever that PC meets an NPC, the NPC refers to them by name. If questioned, they can’t quite say why they know the PC’s name. When parting ways, the NPC will repeat the phrase on the scroll. They immediately lose all memory that they did so.

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The Dream Collector

At some point, when the PCs find treasure, they notice some of the gold pieces are in a currency they don’t recognize. There is a skull stamped upon the coins. They radiate no magic, and there is nothing out of the ordinary about them. No one else in the domain they are in recognizes the symbol.

A week after they take the treasure, any PC who has one of the coins starts having dreams of their past at night, reliving memories. In the background of these dreams skulks a tall woman with a large top hat. Where her face should be is only a smooth expanse of skin. She’ll open a container (drawers, boxes, sacks) and pull a bone from it and then disappear. She’ll do this every night in a different dream.

She cannot be approached and does not react to the PCs.

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The Dungeon 0

The Sound of Hooves

Every day around dusk, the PCs hear the sound of thundering hooves approaching from behind them. A DC 16 Survival or Perception check would reveal that the sound comes from a singular animal. When they begin looking for the source of the sound, it stops. No amount of investigation can find its source.

After a week or so of this, they come upon what appears to be a deserted farm. A horse can be heard whinnying from within a scorched barn as a man yells for help, claiming to be on fire. If the PCs go into the barn, they find the charred remains of horse and rider.

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Random Encounters 0

Conspirators

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.

Random Encounters 0

Menhir’s March

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.

Random Encounters 0

The Blood Tree

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.

Random Encounters 0

Ne’er Do Wells

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.

Random Encounters 0

A Giant Dinner

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.

Random Encounters 0

Protecting the Young

I like random encounters. Just as the players are subject to the whims of the dice, DMs should be too. Random Encounters can make a journey feel like a journey and gives me something to roll with.

What I don’t like: generic random encounters. “You see 1d4 goblins” doesn’t do much for me. What are those goblins doing? Why are they there? I want them to be something more than cardboard monsters.

Crumbling Keep is starting a random encounter collection. Each week, we’ll be dropping two fleshed out random encounters: one for free right here on our website and one on our Patreon. The goal is to add a little story to your random encounters. Just save the images and start adding them to your random encounter tables.

How do these work? Here’s what the stats mean.

Category: I divided the random encounters into different categories: Nature, Civilization, Enemies, and weird. Not all random encounters are going to just be things to kill.

Time of day: Some encounters only happen at night. Some only happen during the day. Some happen whenever.

Weight (xx/100): If you’re making a random encounter table that uses a 1d100, this is how many lines this encounter should take up. For instance, a weight of 2 would mean that the encounter takes up 2 out of those 100 numbers (let’s say 99 and 100 for this example.) A second encounter with a weight of 3 would take up three spots (96-98) and so on.

Terrain Type: This is the terrain type for this encounter. If you make up random encounter tables based on terrain, this tells you which tables it belongs in.

Samsarras Location: These are all based in our homebrew world of Samsarras. If you are using our world, this tells you what part of it the encounter is linked to. Do you need to use our world? Nope. You can ignore this section completely.

That’s it! Start your collection now because we’ll be pumping out a lot of these. Right click and save it.