Better Random Encounters
Personally, I love random encounter tables. RPGs are games of mitigated chance. Characters make dice rolls to hit monsters, negotiate deals, and fly spaceships. Why not have the GM make them to see what’s around the corner? The element of randomness gives both the players and GM something to play with, as the unexpected happens.
Giving Your Cities Character
Heroes can spend a lot of time out in the wilderness. There is a lot of action outside of town, what with monsters ravaging the countryside, forgotten dungeons, and that pesky environment to contend with. Eventually, the characters are going to come to a settlement, however. Maybe they just want to grab supplies or have […]
Making It Up As You Go.
There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.
Campaign Prep in Bullet Points
When I’m running a streaming game or recording an episode of our podcast, it’s not enough that I have plans for whats going to happen in the game; I also need to know when it’s going to happen. I prefer to have each episode reach some sort of completion. If there is a cliffhanger, I […]
Abuse is Not a Game
It’s been quite a week in the RPG world. An abuser was outed unequivocally as an abuser that has often tried to silence others in the community. I don’t know that I have much to say that hasn’t already been said in ways much better than I could, so I’ll say this. Support gaming companies […]