Looking for a different sort of team building exercise? Need a way for employees to unwind? Crumbling Keep can bring Dungeons and Dragons to your office! Our Game Masters can bring the game to you. We’re great with all levels of experience, from the first timer to the veteran.Continue reading “Dungeons and Dragons in Your Office”
Have you ever been in an RPG game where the GM used music? Perhaps you’ve been that GM. When it comes to epic movies, they have epic scores, That should translate to RPGs, right? Instead, the noise gets too distracting, the player’s complain, and everyone hates it. What went wrong?Continue reading “Crumbling UpKeep: Sounds for your Game”
Player’s have this long and elaborate backstory. They have 20 some years of tragedy written out, just waiting for that moment their character can be vulnerable and explain what dire straights have forced them into this life of adventuring. Normal well adjusted people don’t want to go sleep on the ground in the cold woods to save the world from whatever abominable threat has reared it’s head this time. Hell, I get cranky if I just skip breakfast.
But what if that moment of vulnerability never comes? What if the heroes are so busy running around killing the baddies and solving the mysteries that they just don’t get that opportunity? Sometimes I want to know about a character’s first love, what their favorite smell is, what keeps them awake at night, and their best drinking stories. The players generally want to share that with you if you just give them an opportunity.
Enter Campfire XP.Continue reading “Crumbling UpKeep: Campfire XP”
Once upon a time, I was a young DM playing Dungeons and Dragons 2nd Edition. Yes, that does date me a bit. Long before Curse of Strahd was a thing, there was the Ravenloft box set, which contained all the world building and additional rules you need to play in the demiplane of dread. Vampires, ghouls, zombies, and mists that would wrap you up and take you away. It had all thing things it needed to be scary.Continue reading “Crumbling UpKeep: Elements of Horror”
Look, I’m going to come right out and say it. This is my favorite fantasy RPG system I’ve played. It feels really heroic, it has a delicious level of crunch, and you can give someone the stink eye until they die. If you have other qualifications as to what makes a great RPG, I’d love to know what they are. I can’t imagine what would top that.Continue reading “Crumbling UpKeep: Conan”
Tales from the loop is full of Kids on bikes action. Instead of a hulking adventurer, you play a kid in a world where parents don’t believe you when monsters come-a-calling. The world it is set in reminds me of what the people in the 50’s thought the 80’s would be like.Continue reading “Tales from the Loop: Your Retro Strange Science 80’s Kids RPG”
Before all things, there was the void, the realm of Sribinet. It would become the demon realm and birth the first of its kind. Braxult, Queen of Death and Peace, would create the world below, the Isles of Samsarras. They would torture the races of their making and bask in their screams. The songs of agony floated into the heavens. Continue reading “A Traveler’s Guide to Samsarras: Samsarras.”
The classic 90’s RPG of Vampire Angst is back with a whole new edition. Modiphius has taken the reigns on the property, which can only mean good things. Taking place in modern day, V:TM deals with the hidden world just underneath our own. The players are vampires, torn between their monstrous and human aspects. It’s the game that turned RPGs on their head. Nothing was ever the same since.Continue reading “Vampire the Masquerade is Back”
Heroes can spend a lot of time out in the wilderness. There is a lot of action outside of town, what with monsters ravaging the countryside, forgotten dungeons, and that pesky environment to contend with. Eventually, the characters are going to come to a settlement, however. Maybe they just want to grab supplies or have a long rest without worrying about pesky Anhkegs for once. Perhaps the city is actually a focus, and you’re planning to run an urban campaign. Whatever the reason, the forests and plains are giving way to wood smoke and buildings. How do you make this community stand out? Continue reading “Crumbling UpKeep: Giving Your Cities Character”
The citizens of Mak are subjected to beauty all their lives; It does not stop with death, however. Those that die in the city are interred in The Dark Garden, a series of fields and catacombs that are as lovely as they are macabre. The monuments to the dead rival the structures built for the living. The death of a prominent citizen is the last chance for them to contribute to their artistic legacy. Continue reading “A Traveler’s Guide to Samsarras: The Dark Garden of Mak”
There comes a time in every game where the DM is no longer really in control. The fighter is drunk and bullying your favorite NPC at the bar, the wizard is using prestidigitation to clean filthy peasants for copper pieces, and the bard is trying to seduce… well, someone or something. It doesn’t matter.Continue reading “Crumbling UpKeep: Making It Up As You Go.”
A good game of Dungeons and Dragons is like living through a novel. It can be a long, beautiful drawn our story, full of role playing and subtly.
Conan: Adventures in an Age Undreamed Of is like a comic book where the action never stops. Seeking to emulate the pulp stories of old, a game of Conan starts when the actions does and only ramps up from there. Death and insanity await heroes in this game of indescribable horrors, forgotten towers, and barbaric might.Continue reading “Conan: Adventures in an Age Undreamed Of- Your New Favorite Fantasy RPG”
When I’m running a streaming game or recording an episode of our podcast, it’s not enough that I have plans for whats going to happen in the game; I also need to know when it’s going to happen. I prefer to have each episode reach some sort of completion. If there is a cliffhanger, I want that to be intentional.
So how do I keep a game going where I need it to go? I think in threes.Continue reading “Crumbling UpKeep: Campaign Prep in Bullet Points”
Huge marble columns rise into the air, holding aloft a roof adorned with a mosaic of Myrlita. The bright tiles catch the light of torches through the steam filled air. Joyous voices discuss business and pleasure as the populace unwinds after the toils of the day. The gentle current of the baths carries away the dust and grime of work, leaving the people of Mak clean in both body and soul.
The people of Mak have termed the grand palace “The Captivating Horde,” following the naming conventions of the Dragon God Myrlita herself. It’s ornate marble halls are where she makes her home in the city, with the throne room being made to house her in her illustrious dragon form. When in the rest of the palace, however, Myrlita walks though it in her graceful elven guise. Continue reading “A Traveler’s Guide to Samsarras: The Captivating Horde of Mak”
Most people play dungeons and Dragons to be heroic. They want to save the day while staring gruesome monstrosities and certain death in the face over and over again. Their characters just grit their teeth, look demons in the eye, and spit. Unlike real life where I get startled when there is a knock at the door, nothing scares a D&D character.