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The Coming of the Astar Uln, Part 13

“Gwenich!” The voice was Ingdols.  Gwenich could recognize it, though she could not see its source. He sounded far away, as if he were yelling through a wall. Her eyes were full of ghost images of the forest: vague outlines of trees and brush, a grey smudge where the cave had been. It was all […]

The Silence and the Stillness: Part 3 of 3

Gerund motioned to the innkeeper for two more drinks. The elf responded, albeit with a look of slight contempt. Aglanthol picked up on the exchange and placed five elnar on the table, enough to pay for what they had with some left over. The first mug had eased her spirits a bit, relaxing her. She felt more willing to listen to the sailor now. He was brash, but he did seemingly mean well.

“No, you are right. That was far from the end.

The Silence and the Stillness, Part 2 of 3

“Ay! Lass! What is it?”

The voice boomed from the man by the window. It sounded raspy and congested, raw and deepened from the sea air. Aglanthol hoped he was yelling to the woman at the other table, but knew it was unlikely. She sat silently, continuing to stare into the flames.

“Ay! You got an ear, yah? What is it? I got some time to murder.”

The Silence and the Stillness, Part 1 of 3

The port of Melilsaridon had quieted now, as less merchants were willing to set sail this time of year. In summer months, it was bustling with activity. Dwarves and humans roamed the seaside inns along with other, stranger folk. Their songs were lively, their voices harsh and loud. But now there was only the song of the sea, as cold, foamy waves broke upon creaking timbers. Those few sailors that were to be found walked briskly, interested only in what meager business lay before them. Rarely did anyone wander outside of their own accord in this weather.

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.