This week, we bring you the 3rd Floor of the Grand Mithraeum. This one introduces some of the higher ups in the temples and gives you some cool stated NPCs to add into the game. Only the top floor remains, and that’s the home of the radiant dragon gods themselves. Until then, visit the sleeping quarters of the acolytes and find out about the movers and shakers of the biggest temple in elven lands.Continue reading “The Grand Mithraeum, 3rd Floor”
The voice was Ingdols. Gwenich could recognize it, though she could not see its source. He sounded far away, as if he were yelling through a wall. Her eyes were full of ghost images of the forest: vague outlines of trees and brush, a grey smudge where the cave had been. It was all fading slowly to black, leaving her field of vision a dark impenetrable curtain.
“Gwenich! Yarlloth fight me, girl. Can you hear me?”
Dungeons and Dragons has this wonderful abstraction of currency that helps to simplify the game and move things along. There are ten copper pieces in a silver piece, ten silver pieces in a gold piece, and 10 gold in a platinum. There is electrum as well, but let’s not talk about that. No one speaks about electrum.
Gold pieces are kind of the base. Everything else is measured off of that. Think of it like the dollar. Coins are percentages of the dollar, while other bills are multiples of it. Continue reading “CrumblingUpKeep: Gold Pieces are Boring”
Gerund motioned to the innkeeper for two more drinks. The elf responded, albeit with a look of slight contempt. Aglanthol picked up on the exchange and placed five elnar on the table, enough to pay for what they had with some left over. The first mug had eased her spirits a bit, relaxing her. She felt more willing to listen to the sailor now. He was brash, but he did seemingly mean well.
“No, you are right. That was far from the end. The party who had descended into the depths came back out as heroes. The rumors of their battles would circulate every night and grow ever larger. It’s hard to say how much of their reputation was deserved, but such is true of most, for better or for ill. They rode at the back of the column when we entered the pass, still recovering from their injuries. When the ambush sprang, it was one of the humans who gave the command to retreat. Continue reading “The Silence and the Stillness: Part 3 of 3”
“Ay! Lass! What is it?”
The voice boomed from the man by the window. It sounded raspy and congested, raw and deepened from the sea air. Aglanthol hoped he was yelling to the woman at the other table, but knew it was unlikely. She sat silently, continuing to stare into the flames.
“Ay! You got an ear, yah? What is it? I got some time to murder.”
He was loud, as people of his race tended to be. He had no tact or subtleties. If he were an elven man, he would have gone about his business, leaving the room in peace. The sailor was certainly no elven man.
Late autumn had come to the Sylvan Empire, bringing the blessing of cleansing rains and the curse of near perpetual darkness. The autumn sky hung heavy with dark clouds, disguising the sun and forever making the time of day a mystery. Morning differed little from midday, which differed only slightly from evening. Life had become a never-ending cycle of twilight.
The port of Melilsaridon had quieted now, as less merchants were willing to set sail this time of year. In summer months, it was bustling with activity. Dwarves and humans roamed the seaside inns along with other, stranger folk. Their songs were lively, their voices harsh and loud. But now there was only the song of the sea, as cold, foamy waves broke upon creaking timbers. Those few sailors that were to be found walked briskly, interested only in what meager business lay before them. Rarely did anyone wander outside of their own accord in this weather. Continue reading “The Silence and the Stillness, Part 1 of 3”