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The nearly 100-page, soft cover volume of The Goblins of Beetle Hollow will change your 5E campaign in strange and wonderful ways. Full of psychedelic art and new game mechanics, it’s as much a joy to read as it is to play.

The book includes the following:

  • New goblin subraces that are weird and delightful.
  • Many more goblin creatures to stock your dungeons with.
  • A miniature campaign setting that feels like a fever dream.
  • New magic items and herbs for use with your weirdo goblins.
  • A four-panel foldout map of Beetle Hollow, created by Acid Lich.
  • Random encounter tables, vision tables, and more.


You do not have another RPG map like this; it’s full of the locations, denizens, and strange visions of the hollow. You can almost hear them calling you from far away…

Digging in the Sand

Bones. So many bones. How many people have been buried here?

You find a rusty long sword and a small, golden vulture head worth 250 gp.

Red Sand

The sand here on the edge of the sacrificial ground is loose and looks recently churned.

Vulture Priest

The Vulture Priests are the enemy of knowledge and enlightenment. They seek to bring the eternal silence, the end of all things. Decay and obedience is their only god.

Armor Class 6 [13]
Hit Dice 1 (4hp)
Attacks 1 × Beak (1d4 or by weapon)
THAC0 19 [0]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 8 (11 when at their temple)
Alignment Lawful
XP 10 
Number Appearing 2d4 (1d6 × 10)
Treasure Type D
Immune to the Divine: The spells and powers of clerics and paladins have no effect on them.
Weapons: They frequently use wickedly curved daggers, which they use for sacrificial purposes.
Soul Clouders: There is a 10% chance that any Vulture Priest can use the sleep spell once per day. The targets are still awake, but they are beset by such a deep depression that it has the same effect as sleep. They may only watch what unfurls around them.