*This is a Preorder.It is expected to start shipping December 5th according to the printer’s estimated delivery.
“Be he boar or be he man, he has a single knife. And if you come upon his mind, he’ll end your too short life.”
There was a time that your ancestors knew the forest was to be feared. It was deep and dark. No sun touched the heart of these woods and those that went in were often not seen again. The beasts that ranged there were strange and if any religion was practiced within, it was old, odd, and evil. At least, that’s what the peasants would say, banded together in their small towns for safety or the illusion there of.
This is a tiny hex crawl. There are seven locations you can add into any game you’re running with a narrative that runs throughout. Throw them into the center of the forest in your game world, run it as a simple one shot. or use it for inspiration.
- Deep Dark Wood (Print + PDF)- Seven strange locations to add into your fantasy game. It is designed for 5E, but easily playable in other systems (see below). It is a strange, fairy tale like setting full of witches, ghosts, and the memories of long lost deities.
- Deep Dark Wood: Random Encounters (Print + PDF)- A list of unique and fleshed out Random Encounters for Deep Dark Wood. Thieving goblins, drunk cyclops, and signing Kobolds- it has everything you need to challenge and delight your players.
- How to Use Deep Dark Wood (PDF Only)- A complete guide to the various ways you can run Deep Dark Wood. Great for new GMs or folks looking for inspiration. It also comes with conversions for Old School Essentials and Mork Borg!
29 in stock
|Dimensions||6 × 9 × .5 in|